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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Feature request #4020 Method to "attach" soundsamples to models/ev. textures
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This issue has been closed with status "Closed" and resolution "WON'T FIX".
Issue basics
  • Type of issue
    Feature request
  • Category
    Engine
  • Targetted for
    Not determined
  • Status
    Closed
  • Progress
  • Priority
    4. Useful
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  • Type of bug
    Not triaged
  • Likelihood
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  • Effect
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Issue details
  • Resolution
    WON'T FIX
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Description
[http://sourceforge.net/p/ufoai/feature-requests/536 Item 536] imported from sourceforge.net tracker on 2013-01-28 20:22:06

It would be nice to be able to assign a certain soundFX sample (ogg file) to a model/texture.

For the models this could be done in the tech definition in research.ufo with a command like:

tech xxx
{
mdl "objects/alien/battery/battery"
soundfx {
sample "sound/ambience/alienmachinery1.ogg"
volume 0.8
attenuation 1.2
}
}

The soundfx loop should then be played automagically on each map the model is used on, with the settings specified in the tech description, maybe with the possibility to override the default setting for a special map via its material file. (Definition inside the material file should have higher priority.)

For textures the soundfx would be assigned via material file (high priority) or via a file like terrain.ufo, just called soundfx.ufo or ambienceloops.ufo or whatever ;)

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