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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Feature request #3928 [map] +industrial movement through warehouse doors aborted
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This issue has been closed with status "Closed" and resolution "DUPLICATE".
Issue basics
  • Type of issue
    Feature request
  • Category
    General
  • Targetted for
    Not determined
  • Status
    Closed
  • Progress
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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Times and dates
  • Posted at
  • Last updated
  • Time spent
    2300 hours
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Issue details
  • Resolution
    DUPLICATE
  • Complexity
    Not determined
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Description
[http://sourceforge.net/p/ufoai/feature-requests/444 Item 444] imported from sourceforge.net tracker on 2013-01-28 20:20:07

when playing the map day +industrial medium
SVN: 27616
my unit is outside the warehouse about 2 tiles from the doorway
i create a route for a unit into the warehouse building, the route takes my unit through the doorway. I then confirm the movement and my unit walks the pathway.
the unit walks up to the doorway, but then stops moving before entering through the doorway. no enemy units are found, no civs and nothing intersting things are discovered.
yet the movement from one side of the doorway to the other abandons the route being taken,
I then need to create a new route to continue the movement.
the attached screen shots shows the warehouse building and the directions of movement that cause the unit to abandon the route suddenly as they walk through the doorway.

===== Comments Ported from Sourceforge =====

====== markhawrylak (2009-12-27 00:43:06) ======

industrial warehouse pathways that abandon the route
====== tlh2000 (2009-12-27 08:28:24) ======

that is not really a bug, but a missing feature - units are stopping for client actions on door triggers so the player can interact with them. that the route isn't stored and you are able to confirm the second pathway is not a bug imo - it's a new feature.
====== markhawrylak (2009-12-28 07:40:14) ======

i dont think the feature is working properly then tlh2000. As you can walk through a door without opening it, if the door is closed, you do not incurr a TU penalty and the door does not swing open. I have not tested, but is the door blocking visibility?
is the door management going to appear in 2.3?
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