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icon_project.png UFO: Alien Invasion / Open Feature request #3881 Soldier autoequip buys from market
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geever (@geever) has been working on this issue since January 28, 2013 (20:48)
Issue basics
  • Type of issue
    Feature request
  • Category
    General
  • Targetted for
    Not determined
  • Status
    Accepted
  • Priority
    4. Useful
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  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
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Description
[http://sourceforge.net/p/ufoai/feature-requests/396 Item 396] imported from sourceforge.net tracker on 2013-01-28 20:18:20

r22381.
As per the title, should not happen. Soldier equipment should be taken from the base store ONLY. No automatic purchases should be made. If the desired equipment is out of stock, another weapon should be equipped instead.

Alternatively, auto-equip can be disabled for singleplayer campaigns.
===== Comments Ported from Sourceforge =====

====== tlh2000 (2009-03-21 08:56:45) ======

it is bought? the base equipment costs money and is used to equip the soldiers. so it's imo only indirectly bought from market.

and in my opinion this is correct. it should costs money - as we are using the same functions everywhere (if i'm not wrong here).

this can be tweaked by changing the initial money amount and maybe some other stuff in scripts. but i dislike the idea to produce new code for this.
====== btaxis (2009-03-21 09:40:17) ======

No, that's the point. The equipment bought for the base is NOT used - the equipment assigned to soldiers is bought in addition to the equipment bought for the base. What you describe is desired behavior, just not the current behavior (although geever is working on it as far as I know).
====== sf-robot (2010-01-27 02:20:31) ======

This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).
====== btaxis (2010-01-27 08:56:20) ======

Bug is still alive, reopening.
====== geever (2010-02-08 16:46:31) ======

This is a hard one. The real solution is not-for-2.3 category.

We should implement an AutoEquip function that equips a soldier with the best available equipment (from a store list (equipDef_t?)). And selecting "the best" is another problem.

The autoequip function we have somewhere is using a probability list not a store list. Actually once we implemented the function(s) proposed above we should split this to GenerateStoreList (based on probabilyty list) and call the AutoEquip on it.

For now I'll remove the the cost this autobuy to reduce the sideeffects.

-geever
====== tlh2000 (2010-08-21 15:58:53) ======

isn't that more a feature request than a bug?
====== geever (2010-08-21 19:16:26) ======

yea, sort of.

-geever
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