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icon_project.png UFO: Alien Invasion / Closed Feature request #3796 cl_initial_equipment -- bugfix/new feature patch?
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Feature request
  • Category
    Campaign
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
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  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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Description
[http://sourceforge.net/p/ufoai/feature-requests/311 Item 311] imported from sourceforge.net tracker on 2013-01-28 20:18:20

As often, I can't tell whether this is a bug or not :P

As I see it, cl_initial_equipment should be settable from the campaign, so the campaign author can control the equipment PHALANX starts the game with. However, the current implementation in 2.2.x at least (I am looking into trunk now...) does not allow this.

I attach a patch which makes cl_initial_equipment settable from the campaign defition, and defaults it to "human_phalanx_initial" if it is not set.

Could someone more "senior" take a look at this an say yay or nay.


Ta,

nemchenk
===== Comments Ported from Sourceforge =====

====== nemchenk (2008-03-18 18:00:40) ======

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I appear to have assigned it to screamingwns by mistake -- appologies.
====== nemchenk (2008-03-18 18:08:06) ======

Patch again r15780 for the 2.2.x branch, v2
====== nemchenk (2008-03-18 18:08:08) ======

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File Added: cl_initial_equipment.patch
====== nemchenk (2008-03-18 18:32:58) ======

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File Added: cl_initial_equipment-trunk.patch
====== geever (2008-12-28 21:23:48) ======

Outdated. The code changed much since this.

-geever
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