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icon_project.png UFO: Alien Invasion / Closed Bug report #3394 Cannot shoot through open sliding doorways (map: Gate)
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    General
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  • Priority
    4. Useful
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Description
[http://sourceforge.net/p/ufoai/bugs/3394 Item 3394] imported from sourceforge.net tracker on 2013-01-28 20:08:16

Trying to shoot through an open sliding door works only halfways. From certain angles, it's impossible, but it seems that a direct 90° angle shot from the center of the doorway goes through.

I've attached a couple of screenshots, a gamesave and a ufoconsole.log. The system is up-to-date master:

commit 54368eb862a6ee95e71727fb4810ddcfd6a6c49d
Author: Duke <aduke1@gmx.de>
Date: Fri Oct 12 00:59:10 2012 +0200
===== Comments Ported from Sourceforge =====

====== astraljava (2012-10-12 04:07:02.827000) ======

add more screenshots
====== astraljava (2012-10-12 04:07:37.269000) ======

add more screenshots
====== astraljava (2012-10-12 04:08:45.436000) ======

add log file
====== astraljava (2012-10-12 04:09:38.388000) ======

add gamesave
====== aduke1 (2012-10-12 09:18:37.456000) ======

This is a known problem.
I&#039;m currently working on that.
Thx for reporting anyway.
====== vatharian (2012-10-14 19:51:26.243000) ======

I downloaded today (2012.10.14) newest 2.5 dev win32 build and I could shoot thorugh these door, but couldn&#039;t walk. Cvar showing available map squares suggest pathing is not being updated after opening the doors.
====== aduke1 (2012-10-15 22:20:13.214000) ======

Shooting and walking should be fixed as of now.
@Janne: plz test & confirm

 @tlh2000 : I need your help with the entity box (see ToDo). Is it updated automagically ??

- **status**: open --> pending

====== tlh2000 (2012-10-16 04:28:52.764000) ======

great duke, i will check asap - but i think, that we don&#039;t have to update the mins/maxs (as they don&#039;t change), and the absmin absmax is updated on linking to the world (which is called after each movement). so it __should__ be fine. but i have to verify.
====== astraljava (2012-10-16 06:50:21.868000) ======

Thanks, Duke! I&#039;ll test it tonight when I get home, in around 8 hours or so.
====== shipit (2012-10-22 13:41:44.881000) ======

For me it works. Tested moving in/out and shooting from both sides.

Somehow it misses the default sound file. Also, when the actor moves into the trigger there is some lag/missing animation for the actor. And the speed the door moves is too fast imo.
====== aduke1 (2012-10-22 18:28:45.684000) ======

I agree on the door speed. You hardly see the doors slide.

ShipIt, can you do something about the speed ?
====== tlh2000 (2012-10-22 19:03:24.332000) ======

The "speed" entity parameter can be used to define this

btw.  @shipit : the entites.ufo patch you proposed a few days ago - please apply it to master - it&#039;s fine. i just can&#039;t find it again.
====== aduke1 (2012-11-02 00:55:55.892000) ======

- **status**: pending --> closed
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