UFO: Alien Invasion Issue Tracker
UFO: Alien Invasion
Go to the previous open issue
Go to the previous issue (open or closed)
star_faded.png
Please log in to bookmark issues
icon_project.png UFO: Alien Invasion / Closed Bug report #3347 Battlescape loading crash
Go to the next issue (open or closed)
Go to the next open issue
This issue has been closed with status "Closed" and resolution "CAN'T FIX".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Progress
  • Priority
    7. Critical
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (0)
There are no items
People involved
Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    CAN'T FIX
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
Attachments (0)
There is nothing attached to this issue
Duplicate issues (0)
This issue does not have any duplicates
Description
[http://sourceforge.net/p/ufoai/bugs/3347 Item 3347] imported from sourceforge.net tracker on 2013-01-28 20:08:16

When loading Battlescape game freeze and crash. Game ver:2.5-dev. Win7 64bit

Ufoconsole log:

2012/08/09 18:49:05
----- network initialization -------
2012/08/09 18:49:05 libcurl/7.25.0 GnuTLS/3.0.17 zlib/1.2.6 libidn/1.24 libssh2/1.4.0 initialized.
2012/08/09 18:49:05
------ server initialization -------
2012/08/09 18:49:05 added 11 maps to the mapcycle
2012/08/09 18:49:05
----- console initialization -------
2012/08/09 18:49:05 Console initialized.
2012/08/09 18:49:05
------- video initialization -------
2012/08/09 18:49:05 SDL version: 1.2.15
2012/08/09 18:49:05 I: desktop depth: 32bpp
2012/08/09 18:49:05 I: video memory: 0
2012/08/09 18:49:05 I: Available resolutions: 1440x900 1366x768 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1024x768 800x600 720x576 720x480 640x480 (14)
2012/08/09 18:49:05 I: video driver: windib
2012/08/09 18:49:05 I: setting mode 10
2012/08/09 18:49:05 I: set multisample buffers to 0
2012/08/09 18:49:05 I: set swap control to 0
2012/08/09 18:49:06 I: 800x600 (fullscreen: no)
2012/08/09 18:49:06 I: got 8 bits of stencil
2012/08/09 18:49:06 I: got 24 bits of depth buffer
2012/08/09 18:49:06 I: got double buffer
2012/08/09 18:49:06 I: got 8 bits for red
2012/08/09 18:49:06 I: got 8 bits for green
2012/08/09 18:49:06 I: got 8 bits for blue
2012/08/09 18:49:06 I: got 0 bits for alpha
2012/08/09 18:49:06 I: got 0 multisample buffers
GL_VENDOR: NVIDIA Corporation2012/08/09 18:49:06
GL_RENDERER: GeForce 8800 GT/PCIe/SSE22012/08/09 18:49:06
GL_VERSION: 3.3.02012/08/09 18:49:06
GL_EXTENSIONS: GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragdepth GL_NVfragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_lod_clamp GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_npot GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control 2012/08/09 18:49:06
2012/08/09 18:49:06 found GL_ARB_multitexture
2012/08/09 18:49:06 found GL_ARB_texture_compression
2012/08/09 18:49:06 found GL_ARB_texture_non_power_of_two
2012/08/09 18:49:06 using GL_ARB_texture_non_power_of_two
2012/08/09 18:49:06 found GL_EXT_texture_filter_anisotropic
2012/08/09 18:49:06 found GL_EXT_texture_lod_bias
2012/08/09 18:49:06 found GL_ARB_vertex_buffer_object
2012/08/09 18:49:06 using GL_ARB_vertex_buffer_object
max vertex buffer size: 1048576
2012/08/09 18:49:06 found GL_ARB_fragment_shader
2012/08/09 18:49:06 found GL_ARB_shading_language_100
2012/08/09 18:49:06 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 3.30
2012/08/09 18:49:06 found GL_###_framebuffer_object
2012/08/09 18:49:06 using GL_ARB_framebuffer_object
2012/08/09 18:49:06 max draw buffers: 8
2012/08/09 18:49:06 max render buffer size: 8192
2012/08/09 18:49:06 max color attachments: 8
2012/08/09 18:49:06 found GL_###_draw_buffers
2012/08/09 18:49:06 using GL_ARB_draw_buffers
2012/08/09 18:49:06 max supported vertex texture units: 32
2012/08/09 18:49:06 max supported lights: 8
2012/08/09 18:49:06 max texture units: 4
2012/08/09 18:49:06 max texture coords: 8
2012/08/09 18:49:06 max vertex attributes: 16
2012/08/09 18:49:06 max varying floats: 60
2012/08/09 18:49:06 max fragment uniform components: 2048
2012/08/09 18:49:06 max vertex uniform components: 4096
2012/08/09 18:49:06 max texture size: detected 8192
2012/08/09 18:49:06 ...but using 2048 as requested
2012/08/09 18:49:06 Using low resolution globe textures as requested.
R_LoadShader: world_med_vs.glsl: R_LoadShader: world_med_fs.glsl: 2012/08/09 18:49:06 R_LoadProgram: 'world_med' loaded.
R_LoadShader: model_high_vs.glsl: R_LoadShader: model_high_fs.glsl: 2012/08/09 18:49:06 R_LoadProgram: 'model_high' loaded.
R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: 2012/08/09 18:49:06 R_LoadProgram: 'warp' loaded.
R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: 2012/08/09 18:49:06 R_LoadProgram: 'geoscape' loaded.
R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: 2012/08/09 18:49:06 R_LoadProgram: 'combine2' loaded.
R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl: 2012/08/09 18:49:06 R_LoadProgram: 'convolve3' loaded.
R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl: 2012/08/09 18:49:06 R_LoadProgram: 'atmosphere' loaded.
R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl: 2012/08/09 18:49:06 R_LoadProgram: 'simple_glow' loaded.
2012/08/09 18:49:07 SDL_ttf version 2.0.11 - we need at least 2.0.7
2012/08/09 18:49:07
------- sound initialization -------
2012/08/09 18:49:07 SDL_mixer version: 1.2.12
2012/08/09 18:49:07 ... requested audio rate: 44100
2012/08/09 18:49:07 ... driver: 'dsound'
2012/08/09 18:49:07 ... audio rate: 44100
2012/08/09 18:49:07 ... audio channels: 2
2012/08/09 18:49:07 ... loaded ogg vorbis support
2012/08/09 18:49:07
------- input initialization -------
2012/08/09 18:49:07 0 possible joysticks
2012/08/09 18:49:07 no joystick found.
2012/08/09 18:49:07 Allocate 3 megabytes for the ui hunk
2012/08/09 18:49:07
----------- parse scripts ----------
2012/08/09 18:49:07 56 script files
2012/08/09 18:49:07 ... 0: extension
2012/08/09 18:49:07 ... 1: headgear
2012/08/09 18:49:07 ... 2: right
2012/08/09 18:49:07 ... 3: left
2012/08/09 18:49:07 ... 4: backpack
2012/08/09 18:49:07 ... 5: belt
2012/08/09 18:49:07 ... 6: holster
2012/08/09 18:49:07 ... 7: armour
2012/08/09 18:49:07 ... 8: floor
2012/08/09 18:49:07 ... 9: equip
2012/08/09 18:49:08 55 ui script files
2012/08/09 18:49:11 Shared Client/Server Info loaded
2012/08/09 18:49:11 ...115 items parsed
2012/08/09 18:49:11 ... 31 damage types parsed
2012/08/09 18:49:11 ... 32 equipment definitions parsed
2012/08/09 18:49:11 ... 10 inventory definitions parsed
2012/08/09 18:49:11 ... 25 team definitions parsed
2012/08/09 18:49:11 executing keys.cfg
2012/08/09 18:49:11 Music: main track changed from PsymongN3 to van_theme.
2012/08/09 18:49:21 74 static models loaded
2012/08/09 18:49:21 CL_LanguageInit: language settings are stored in configuration: en
2012/08/09 18:49:21 SDL_ttf version 2.0.11 - we need at least 2.0.7
2012/08/09 18:49:21 ...registering 13 fonts
2012/08/09 18:49:21
----------- parse msgids -----------
2012/08/09 18:49:21 1 msgid files
2012/08/09 18:49:21 no translation for tip_build_ufo_yard_txt
2012/08/09 18:49:21 no translation for tip_capture_live_alien_txt
2012/08/09 18:49:21 ----------- game modes -------------
2012/08/09 18:49:21 added _Multiplayer
2012/08/09 18:49:21 added _Full Campaign
2012/08/09 18:49:21 added _Simple Campaign
2012/08/09 18:49:21 added _Skirmish
2012/08/09 18:49:21 added 4 game modes
2012/08/09 18:49:21 ====== UFO Initialized ======
2012/08/09 18:49:21 =============================
2012/08/09 18:49:21 Priority changed to NORMAL
2012/08/09 18:49:21 Found 6 processors
2012/08/09 18:49:21 Use all cores
2012/08/09 18:49:21 Switch grab input off
2012/08/09 18:49:24 Change gametype to 'Skirmish mode'
2012/08/09 18:49:27 Couldn't open file 'save/team0.mpt'
2012/08/09 18:49:27 Starting skirmish with 1 soldiers and 0 ugvs
2012/08/09 18:49:27 setting game random seed to 23668
2012/08/09 18:49:27 ------- Loading game.dll -------
2012/08/09 18:49:27 not found at '/usr/local/lib'

===== Comments Ported from Sourceforge =====

====== bothadj (2012-09-09 13:05:28.220000) ======

I can confirm this crash on loading Battlescape for Ubuntu Linux 10 32-bit.

UFOAI version: 2.5-dev. (git clone)

Replication steps:

1.) Start a campaign.
2.) Wait for the first battle.
3.) Choose to enter the battle as apposed to doing auto results.
====== bothadj (2012-09-09 14:59:45.589000) ======

Some more info on the crash for v2.5 on Ubuntu 10.
Directly from console output:



Music: battlescape track changed from Crystan-Geosphere02 to PsymongO5.
Used inventory slots: 0
Music: battlescape track changed from PsymongO5 to PsymongO3.
Used inventory slots client bothadj spawn: 0
(player 0) It's team 1's turn!
bothadj has taken control over team 1.
======start======
OS Info: Linux supprise 2.6.32-42-generic #95-Ubuntu SMP Wed Jul 25 15:57:54 UTC 2012 i686
Linux DEBUG, cpu: IA-32, version: 2.5-dev

Failed to open bfd from (��\�����\����D�������D$��`����$�������`����D$
�D)
0x813a6e1 : ��\�����\����D�������D$��`����$�������`����D$
�D : unknown
Failed to open bfd from (������D)
0x813a17f : ������D : unknown
Failed to open bfd from (��U����▒�D$��$)
0x813a05c : ��U����▒�D$��$ : unknown
Failed to open bfd from (X�w)
0xd25400 : X�w : unknown
Failed to open bfd from (�)
0xd25422 : � : unknown
Failed to open bfd from (��=)
0xd50651 : ��= : unknown
Failed to open bfd from (e)
0xd53a82 : e : unknown
Failed to open bfd from (���&)
0x273da8 : ���& : unknown
Loaded libraries:
[0x6324224x-0x6466768x] /lib/libpng12.so.0
[0x11476992x-0x11605076x] /usr/lib/libjpeg.so.62
[0x1114112x-0x2027688x] /usr/lib/libbfd-2.20.1-system.20100303.so
[0x16097280x-0x16116428x] /usr/lib/libSDL_ttf-2.0.so.0
[0x1998848x-0x2369716x] /usr/lib/libSDL_mixer-1.2.so.0
[0x2371584x-0x3173740x] /usr/lib/nvidia-current/libGL.so.1
[0x3178496x-0x3761332x] /usr/lib/libSDL-1.2.so.0
[0x10211328x-0x10488884x] /usr/lib/libcurl.so.4
[0x5484544x-0x5811352x] /usr/lib/libtheora.so.0
[0x4743168x-0x4761216x] /usr/lib/libogg.so.0
[0x6475776x-0x7575620x] /usr/lib/libxvidcore.so.4
[0x8101888x-0x8262188x] /usr/lib/libvorbis.so.0
[0x6057984x-0x6091628x] /usr/lib/libmxml.so.1
[0x8945664x-0x9040563x] /lib/tls/i686/cmov/libpthread.so.0
[0x12963840x-0x12991083x] /lib/tls/i686/cmov/librt.so.1
[0x3764224x-0x3772779x] /lib/tls/i686/cmov/libdl.so.2
[0x16228352x-0x16306268x] /lib/libz.so.1
[0x9048064x-0x10082080x] /usr/lib/libstdc++.so.6
[0x3780608x-0x3927279x] /lib/tls/i686/cmov/libm.so.6
[0x7884800x-0x8001708x] /lib/libgcc_s.so.1
[0x13787136x-0x15217903x] /lib/tls/i686/cmov/libc.so.6
[0x10948608x-0x11436804x] /usr/lib/libfreetype.so.6
[0x3936256x-0x4243324x] /usr/lib/libmikmod.so.2
[0x4247552x-0x4275672x] /usr/lib/libvorbisfile.so.3
[0x4284416x-0x4642180x] /usr/lib/libsmpeg-0.4.so.0
[0x16314368x-0x39444687x] /usr/lib/nvidia-current/libGLcore.so.1
[0x4648960x-0x4653168x] /usr/lib/nvidia-current/tls/libnvidia-tls.so.1
[0x4657152x-0x4713708x] /usr/lib/libXext.so.6
[0x11612160x-0x12772712x] /usr/lib/libX11.so.6
[0x7835648x-0x7846784x] /usr/lib/libpulse-simple.so.0
[0x4771840x-0x5037160x] /usr/lib/libpulse.so.0
[0x8269824x-0x8749864x] /usr/lib/libdirectfb-1.2.so.0
[0x5042176x-0x5073928x] /usr/lib/libfusion-1.2.so.0
[0x5083136x-0x5168412x] /usr/lib/libdirect-1.2.so.0
[0x5173248x-0x5371340x] /usr/lib/libidn.so.11
[0x13619200x-0x13664260x] /usr/lib/liblber-2.4.so.2
[0x10493952x-0x10779992x] /usr/lib/libldap_r-2.4.so.2
[0x5820416x-0x6008880x] /usr/lib/libgssapi_krb5.so.2
[0x13000704x-0x13293492x] /lib/i686/cmov/libssl.so.0.9.8
[0x39448576x-0x40853988x] /lib/i686/cmov/libcrypto.so.0.9.8
[0x15314944x-0x15428760x] /lib/ld-linux.so.2
[0x5378048x-0x5473968x] /usr/lib/libxcb.so.1
[0x13299712x-0x13600112x] /usr/lib/libpulsecommon-0.9.21.so
[0x6094848x-0x6189264x] /usr/lib/libICE.so.6
[0x6012928x-0x6039804x] /usr/lib/libSM.so.6
[0x6197248x-0x6214452x] /usr/lib/libXtst.so.6
[0x6221824x-0x6300835x] /lib/tls/i686/cmov/libresolv.so.2
[0x7581696x-0x7672348x] /usr/lib/libsasl2.so.2
[0x15433728x-0x16074324x] /usr/lib/libgnutls.so.26
[0x113242112x-0x113978952x] /usr/lib/libkrb5.so.3
[0x7680000x-0x7821148x] /usr/lib/libk5crypto.so.3
[0x4722688x-0x4730901x] /lib/libcom_err.so.2
[0x8011776x-0x8035440x] /usr/lib/libkrb5support.so.0
[0x6303744x-0x6308888x] /lib/libkeyutils.so.1
[0x7856128x-0x7863408x] /usr/lib/libXau.so.6
[0x8044544x-0x8060560x] /usr/lib/libXdmcp.so.6
[0x8757248x-0x8788648x] /lib/libwrap.so.0
[0x40833024x-0x41257576x] /usr/lib/libsndfile.so.1
[0x194580480x-0x194807580x] /lib/libdbus-1.so.3
[0x8069120x-0x8081830x] /lib/libuuid.so.1
[0x8794112x-0x8844488x] /usr/lib/libXi.so.6
[0x8851456x-0x8914412x] /usr/lib/libtasn1.so.3
[0x66801664x-0x67270284x] /lib/libgcrypt.so.11
[0x10051584x-0x10138659x] /lib/tls/i686/cmov/libnsl.so.1
[0x102051840x-0x102360136x] /usr/lib/libFLAC.so.8
[0x88977408x-0x90055408x] /usr/lib/libvorbisenc.so.2
[0x8921088x-0x8932096x] /lib/libgpg-error.so.0
[0x10145792x-0x10177980x] /usr/lib/libXcursor.so.1
[0x10784768x-0x10815428x] /usr/lib/libXrender.so.1
[0x10186752x-0x10201108x] /usr/lib/libXfixes.so.3
[0x10825728x-0x10851887x] /lib/tls/i686/cmov/libnss_compat.so.2
[0x10858496x-0x10892335x] /lib/tls/i686/cmov/libnss_nis.so.2
[0x10899456x-0x10939479x] /lib/tls/i686/cmov/libnss_files.so.2
[0x62885888x-0x64227140x] ./base/game.so
======end========
Error: Received signal 6.
====== bothadj (2012-09-10 07:47:46.280000) ======

NOTE:

The crash does not happen when shaders in the graphics options, is switched off.
====== aduke1 (2012-11-02 00:05:09.417000) ======

@Athelas:
Such crashes are usually HW- or driver-related. Sorry to say it, but the solution is mostly: turn shaders OFF. Search the forums for more details plz.

 @Sandro : can we make any use of the data he provided ? Else plz close this item.
====== bothadj (2012-11-02 07:57:26.404000) ======

Hi Duke,

You're absolutely right. I actually posted on the forum that turning
shaders off solved my problem.
I've been playing since about a day after I logged this, and enjoy the game
quite thoroughly.

Thanks for all the effort from yourself and the team.

It's greatly appreciated.

--
Regards,
Dirk J. Botha
http://www.djb.co.za
~*~ Registered Linux User #379726 ~*~

"If people concentrated on the really important things of life, there'd be
a shortage of fishing poles." ~ Doug Larson

On 2 November 2012 02:05, Duke <aduke1@users.sf.net> wrote:

>
> - *assigned_to*: Alexander Tishin
>
> ------------------------------
>
> * bugs:3347 Battlescape loading crash*
>
> *Status:* open *Labels:* Battlescape *Created:* Thu Aug 09, 2012 04:58 PM
> UTC by Anonymous *Last Updated:* Mon Sep 10, 2012 07:47 AM UTC *Owner:*Alexander Tishin
>
> When loading Battlescape game freeze and crash. Game ver:2.5-dev. Win7
> 64bit
>
> Ufoconsole log:
> 2012/08/09 18:49:05
>
> 2012/08/09 18:49:05 libcurl/7.25.0 GnuTLS/3.0.17 zlib/1.2.6 libidn/1.24
> libssh2/1.4.0 initialized.
> 2012/08/09 18:49:05
> ------ server initialization -------
> 2012/08/09 18:49:05 added 11 maps to the mapcycle
> 2012/08/09 18:49:05
> ----- console initialization -------
> 2012/08/09 18:49:05 Console initialized.
> 2012/08/09 18:49:05
> ------- video initialization -------
> 2012/08/09 18:49:05 SDL version: 1.2.15
> 2012/08/09 18:49:05 I: desktop depth: 32bpp
> 2012/08/09 18:49:05 I: video memory: 0
> 2012/08/09 18:49:05 I: Available resolutions: 1440x900 1366x768 1360x768
> 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1024x768 800x600
> 720x576 720x480 640x480 (14)
> 2012/08/09 18:49:05 I: video driver: windib
> 2012/08/09 18:49:05 I: setting mode 10
> 2012/08/09 18:49:05 I: set multisample buffers to 0
> 2012/08/09 18:49:05 I: set swap control to 0
> 2012/08/09 18:49:06 I: 800x600 (fullscreen: no)
> 2012/08/09 18:49:06 I: got 8 bits of stencil
> 2012/08/09 18:49:06 I: got 24 bits of depth buffer
> 2012/08/09 18:49:06 I: got double buffer
> 2012/08/09 18:49:06 I: got 8 bits for red
> 2012/08/09 18:49:06 I: got 8 bits for green
> 2012/08/09 18:49:06 I: got 8 bits for blue
> 2012/08/09 18:49:06 I: got 0 bits for alpha
> 2012/08/09 18:49:06 I: got 0 multisample buffers
> GL_VENDOR: NVIDIA Corporation2012/08/09 18:49:06
> GL_RENDERER: GeForce 8800 GT/PCIe/SSE22012/08/09 18:49:06
> GL_VERSION: 3.3.02012/08/09 18:49:06
> GL_EXTENSIONS: GL_ARB_base_instance GL_ARB_blend_func_extended
> GL_ARB_color_buffer_float GL_ARB_compatibility
> GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
> GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp
> GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex
> GL_ARB_draw_instanced GL_ARB_ES2_compatibility
> GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
> GL_ARB_fragment_program GL_ARB_fragment_program_shadow
> GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB
> GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel
> GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays
> GL_ARB_internalformat_query GL_ARB_map_buffer_alignment
> GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture
> GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object
> GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex
> GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map
> GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding
> GL_ARB_shader_objects GL_ARB_shading_language_100
> GL_ARB_shading_language_420pack GL_ARB_shading_language_include
> GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sync
> GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
> GL_ARB_texture_compression GL_ARB_texture_compression_rgtc
> GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
> GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
> GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
> GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg
> GL_ARB_texture_rgb10_a2ui GL_ARB_texture_storage GL_ARB_texture_swizzle
> GL_ARB_timer_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object
> GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
> GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader
> GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
> GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once
> GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra
> GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate
> GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract
> GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test
> GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced
> GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit
> GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats
> GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
> GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays
> GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels
> GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex
> GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects
> GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side
> GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
> GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1
> GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
> GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
> GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine
> GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
> GL_EXT_texture_format_BGRA8888 GL_EXT_texture_integer GL_EXT_texture_lod
> GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object
> GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB
> GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle
> GL_EXT_texture_type_2_10_10_10_REV GL_EXT_timer_query GL_EXT_vertex_array
> GL_EXT_vertex_array_bgra GL_EXT_import_sync_object GL_IBM_rasterpos_clip
> GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_alpha_test
> GL_NV_blend_minmax GL_NV_blend_square GL_NV_complex_primitives
> GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image
> GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample
> GL_NV_fbo_color_attachments GL_NV_fence GL_NV_float_buffer
> GL_NV_fog_distance GL_NV_fragdepth GL_NVfragment_program
> GL_NV_fragment_program_option GL_NV_fragment_program2
> GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4
> GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent
> GL_NV_multisample_coverage GL_NV_multisample_filter_hint
> GL_NV_occlusion_query GL_NV_packed_depth_stencil
> GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2
> GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite
> GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2
> GL_NV_shader_buffer_load GL_NV_texgen_reflection GL_NV_texture_barrier
> GL_NV_texture_compression_vtc GL_NV_texture_env_combine4
> GL_NV_texture_expand_normal GL_NV_texture_lod_clamp
> GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader
> GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback
> GL_NV_vertex_array_range GL_NV_vertex_array_range2
> GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program
> GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option
> GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info
> GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture
> GL_OES_element_index_uint GL_OES_fbo_render_mipmap
> GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil
> GL_OES_rgb8_rgba8 GL_OES_standard_derivatives GL_OES_texture_3D
> GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float
> GL_OES_texture_half_float_linear GL_OES_texture_npot
> GL_OES_vertex_array_object GL_OES_vertex_half_float GL_SGIS_generate_mipmap
> GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
> GL_WIN_swap_hint WGL_EXT_swap_control 2012/08/09 18:49:06
> 2012/08/09 18:49:06 found GL_ARB_multitexture
> 2012/08/09 18:49:06 found GL_ARB_texture_compression
> 2012/08/09 18:49:06 found GL_ARB_texture_non_power_of_two
> 2012/08/09 18:49:06 using GL_ARB_texture_non_power_of_two
> 2012/08/09 18:49:06 found GL_EXT_texture_filter_anisotropic
> 2012/08/09 18:49:06 found GL_EXT_texture_lod_bias
> 2012/08/09 18:49:06 found GL_ARB_vertex_buffer_object
> 2012/08/09 18:49:06 using GL_ARB_vertex_buffer_object
> max vertex buffer size: 1048576
> 2012/08/09 18:49:06 found GL_ARB_fragment_shader
> 2012/08/09 18:49:06 found GL_ARB_shading_language_100
> 2012/08/09 18:49:06 GLSL version guaranteed to be supported by OpenGL
> implementation postfixed by vender supplied info: 3.30
> 2012/08/09 18:49:06 found GL_###*framebuffer_object
> 2012/08/09 18:49:06 using GL_ARB_framebuffer_object
> 2012/08/09 18:49:06 max draw buffers: 8
> 2012/08/09 18:49:06 max render buffer size: 8192
> 2012/08/09 18:49:06 max color attachments: 8
> 2012/08/09 18:49:06 found GL*###_draw_buffers
> 2012/08/09 18:49:06 using GL_ARB_draw_buffers
> 2012/08/09 18:49:06 max supported vertex texture units: 32
> 2012/08/09 18:49:06 max supported lights: 8
> 2012/08/09 18:49:06 max texture units: 4
> 2012/08/09 18:49:06 max texture coords: 8
> 2012/08/09 18:49:06 max vertex attributes: 16
> 2012/08/09 18:49:06 max varying floats: 60
> 2012/08/09 18:49:06 max fragment uniform components: 2048
> 2012/08/09 18:49:06 max vertex uniform components: 4096
> 2012/08/09 18:49:06 max texture size: detected 8192
> 2012/08/09 18:49:06 ...but using 2048 as requested
> 2012/08/09 18:49:06 Using low resolution globe textures as requested.
> R_LoadShader: world_med_vs.glsl: R_LoadShader: world_med_fs.glsl:
> 2012/08/09 18:49:06 R_LoadProgram: &#039;world_med&#039; loaded.
> R_LoadShader: model_high_vs.glsl: R_LoadShader: model_high_fs.glsl:
> 2012/08/09 18:49:06 R_LoadProgram: &#039;model_high&#039; loaded.
> R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: 2012/08/09
> 18:49:06 R_LoadProgram: &#039;warp&#039; loaded.
> R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: 2012/08/09
> 18:49:06 R_LoadProgram: &#039;geoscape&#039; loaded.
> R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: 2012/08/09
> 18:49:06 R_LoadProgram: &#039;combine2&#039; loaded.
> R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl:
> 2012/08/09 18:49:06 R_LoadProgram: &#039;convolve3&#039; loaded.
> R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl:
> 2012/08/09 18:49:06 R_LoadProgram: &#039;atmosphere&#039; loaded.
> R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl:
> 2012/08/09 18:49:06 R_LoadProgram: &#039;simple_glow&#039; loaded.
> 2012/08/09 18:49:07 SDL_ttf version 2.0.11 - we need at least 2.0.7
> 2012/08/09 18:49:07
> ------- sound initialization -------
> 2012/08/09 18:49:07 SDL_mixer version: 1.2.12
> 2012/08/09 18:49:07 ... requested audio rate: 44100
> 2012/08/09 18:49:07 ... driver: &#039;dsound&#039;
> 2012/08/09 18:49:07 ... audio rate: 44100
> 2012/08/09 18:49:07 ... audio channels: 2
> 2012/08/09 18:49:07 ... loaded ogg vorbis support
> 2012/08/09 18:49:07
> ------- input initialization -------
> 2012/08/09 18:49:07 0 possible joysticks
> 2012/08/09 18:49:07 no joystick found.
> 2012/08/09 18:49:07 Allocate 3 megabytes for the ui hunk
> 2012/08/09 18:49:07
> ----------- parse scripts ----------
> 2012/08/09 18:49:07 56 script files
> 2012/08/09 18:49:07 ... 0: extension
> 2012/08/09 18:49:07 ... 1: headgear
> 2012/08/09 18:49:07 ... 2: right
> 2012/08/09 18:49:07 ... 3: left
> 2012/08/09 18:49:07 ... 4: backpack
> 2012/08/09 18:49:07 ... 5: belt
> 2012/08/09 18:49:07 ... 6: holster
> 2012/08/09 18:49:07 ... 7: armour
> 2012/08/09 18:49:07 ... 8: floor
> 2012/08/09 18:49:07 ... 9: equip
> 2012/08/09 18:49:08 55 ui script files
> 2012/08/09 18:49:11 Shared Client/Server Info loaded
> 2012/08/09 18:49:11 ...115 items parsed
> 2012/08/09 18:49:11 ... 31 damage types parsed
> 2012/08/09 18:49:11 ... 32 equipment definitions parsed
> 2012/08/09 18:49:11 ... 10 inventory definitions parsed
> 2012/08/09 18:49:11 ... 25 team definitions parsed
> 2012/08/09 18:49:11 executing keys.cfg
> 2012/08/09 18:49:11 Music: main track changed from PsymongN3 to van_theme.
> 2012/08/09 18:49:21 74 static models loaded
> 2012/08/09 18:49:21 CL_LanguageInit: language settings are stored in
> configuration: en
> 2012/08/09 18:49:21 SDL_ttf version 2.0.11 - we need at least 2.0.7
> 2012/08/09 18:49:21 ...registering 13 fonts
> 2012/08/09 18:49:21
> ----------- parse msgids -----------
> 2012/08/09 18:49:21 1 msgid files
> 2012/08/09 18:49:21 no translation for tip_build_ufo_yard_txt
> 2012/08/09 18:49:21 no translation for tip_capture_live_alien_txt
> 2012/08/09 18:49:21 ----------- game modes -------------
> 2012/08/09 18:49:21 added _Multiplayer
> 2012/08/09 18:49:21 added _Full Campaign
> 2012/08/09 18:49:21 added _Simple Campaign
> 2012/08/09 18:49:21 added _Skirmish
> 2012/08/09 18:49:21 added 4 game modes
> 2012/08/09 18:49:21 ====== UFO Initialized ======
> 2012/08/09 18:49:21 =============================
> 2012/08/09 18:49:21 Priority changed to NORMAL
> 2012/08/09 18:49:21 Found 6 processors
> 2012/08/09 18:49:21 Use all cores
> 2012/08/09 18:49:21 Switch grab input off
> 2012/08/09 18:49:24 Change gametype to &#039;Skirmish mode&#039;
> 2012/08/09 18:49:27 Couldn&#039;t open file &#039;save/team0.mpt&#039;
> 2012/08/09 18:49:27 Starting skirmish with 1 soldiers and 0 ugvs
> 2012/08/09 18:49:27 setting game random seed to 23668
> 2012/08/09 18:49:27 ------- Loading game.dll -------
> 2012/08/09 18:49:27 not found at &#039;/usr/local/lib&#039;
> ------------------------------
>
> Sent from sourceforge.net because you indicated interest in
> https://sourceforge.net/p/ufoai/bugs/3347/
>
> To unsubscribe from further messages, please visit
> https://sourceforge.net/auth/prefs/
>
Steps to reproduce this issue
Nothing entered.
Todos (0 / 0)
Issue created
footer_logo.png The Bug Genie 4.3.1 | Support | Feedback spinning_16.gif