Nothing entered.
[http://sourceforge.net/p/ufoai/bugs/3332 Item 3332] imported from sourceforge.net tracker on 2013-01-28 20:08:16
Sometimes happens the game to freeze during a battle.
In this case, it happened on the map "A small bungalow", but it can happen on other maps.
I'm attaching the debugging data from gdb and the ufoconsole.log.
===== Comments Ported from Sourceforge =====
====== cmmps (2012-07-21 19:57:24) ======
bt full output from gdb
====== cmmps (2012-07-21 20:00:25) ======
Erm... ufoconsole.log was 11.8Mb long... so, I'm just going to paste the last few lines:
2012/07/21 20:41:17 EV_ACTOR_WOUND => eventTime: 486320, nextTime: 486320, impactTime: 484920, shootTime: 484693, cl.time: 484074
2012/07/21 20:41:17 Event type: EV_ACTOR_STATS (23 - 23) (mask 00000000 00000000 00000000 00000001) (entnum: 44)
2012/07/21 20:41:17 byte event data: 00001001 (9)
2012/07/21 20:41:17 event(at 486320): EV_ACTOR_WOUND 0x1b298b40
2012/07/21 20:41:17 byte event data: 00010111 (23)
2012/07/21 20:41:17 short event data: 44
2012/07/21 20:41:17 command: (null)
2012/07/21 20:41:17 byte event data: 00010101 (21)
2012/07/21 20:41:17 short event data: 46
2012/07/21 20:41:17 byte event data: 00000000 (0)
2012/07/21 20:41:17 EV_ACTOR_WOUND => eventTime: 486320, nextTime: 486320, impactTime: 484920, shootTime: 484693, cl.time: 484074
2012/07/21 20:41:17 byte event data: 10000011 (131)
2012/07/21 20:41:17 byte event data: 00000000 (0)
2012/07/21 20:41:17 event(at 486320): EV_ACTOR_WOUND 0x11768fb0
2012/07/21 20:41:17 Event type: EV_INV_ADD (26 - 26) (mask 00000000 00000000 00000000 00000001) (entnum: 44)
2012/07/21 20:41:17 byte event data: 00001001 (9)
2012/07/21 20:41:17 command: (null)
2012/07/21 20:41:17 byte event data: 00011010 (26)
2012/07/21 20:41:17 short event data: 44
2012/07/21 20:41:17 byte event data: 00000000 (0)
2012/07/21 20:41:17 EV_ACTOR_WOUND => eventTime: 486320, nextTime: 486320, impactTime: 484920, shootTime: 484693, cl.time: 484074
2012/07/21 20:41:17 byte event data: 00000000 (0)
2012/07/21 20:41:17 byte event data: 00000001 (1)
2012/07/21 20:41:17 event(at 486320): EV_ACTOR_WOUND 0x11769140
2012/07/21 20:41:17 byte event data: 00000000 (0)
2012/07/21 20:41:17 command: (null)
2012/07/21 20:41:17 EV_ACTOR_WOUND => eventTime: 486320, nextTime: 486320, impactTime: 484920, shootTime: 484693, cl.time: 484074
2012/07/21 20:41:17 event(at 486320): EV_ACTOR_WOUND 0x117692d0
2012/07/21 20:41:17 command: (null)
2012/07/21 20:41:17 EV_ACTOR_STATS => eventTime: 486320, nextTime: 486320, impactTime: 484920, shootTime: 484693, cl.time: 484074
====== esavier (2012-07-23 17:31:17) ======
This is probably not map-related, my game crashes already 8 times, max after ingame month, min after ingame week, but almost always on AI turn, sometimes game just sopped responding and then crashes, sometimes its just crashes to OS, and there is no regularity where(mean on which map) or when its happens(or just I don't see it) using nightlybuild 2.5 under Win7 x64
====== aduke1 (2012-10-29 00:27:04.285000) ======
- **assigned_to**: Martin Gerhardy
====== tlh2000 (2012-12-14 08:08:00.984000) ======
- **status**: open --> closed
====== tlh2000 (2012-12-14 08:08:01.082000) ======
should be fixed with the latest dbuffer and threading fixes