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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #3139 actors won't go through 'reversed' doors
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Maps
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    1. Very low
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  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
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Issue details
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    Not determined
  • Reproducability
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  • Severity
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  • Platform
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Description
[http://sourceforge.net/p/ufoai/bugs/3139 Item 3139] imported from sourceforge.net tracker on 2013-01-28 20:02:17

If I set the 'reverse' flag for a door in UFORadiant, in game an actor can open it, the opening direction is reversed as intented. But the actor will refuse to go through.


===== Comments Ported from Sourceforge =====

====== tlh2000 (2012-02-08 20:10:36) ======

related functions are in g_func.c: Door_Use
and e_event_door[close|open].c: CL_DoorClose, CL_DoorOpen
====== tlh2000 (2012-02-08 20:21:04) ======

i've commited a fix, but can't verify it. feedback is welcome.
====== shipit (2012-02-09 15:05:50) ======

After updating and rebuilding, unfortunately this did not solve the problem.
====== shipit (2012-02-09 21:21:44) ======

the problem was me not correctly rebuilding - the doors work fine now
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