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icon_project.png UFO: Alien Invasion / Closed Bug report #3131 [MAP] +mansion, minor issues
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Maps
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    2. Low
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  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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  • Reproducability
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Description
[http://sourceforge.net/p/ufoai/bugs/3131 Item 3131] imported from sourceforge.net tracker on 2013-01-28 20:02:17

See screenshot.
http://xmages.net/i/3342594
===== Comments Ported from Sourceforge =====

====== shipit (2012-02-02 13:18:53) ======

https://github.com/ufoai/ufoai/commit/eaedb4fb6e470740bffe091e487f00189ed33c2d
====== balasar (2012-02-03 09:11:10) ======


====== balasar (2012-02-03 09:11:27) ======


====== balasar (2012-02-03 09:12:55) ======

See new screenshots.
====== balasar (2012-02-03 10:39:44) ======

Also here
http://xmages.net/i/3344945
http://xmages.net/i/3344946
====== balasar (2012-02-03 18:31:33) ======

Wrong levelflags on mansion_craft_ufo_harvester map.
http://xmages.net/i/3345900
====== balasar (2012-02-03 19:53:03) ======

...and the covering in harvester cabin is also transparent.
http://xmages.net/i/3346015
====== shipit (2012-02-04 15:29:34) ======

doors : looks like something is wrong with the code regarding 'reversed' doors
levelflags on harvester fixed
'transparent covering' is some mysterious mapcompiler issue
====== balasar (2012-02-07 11:54:10) ======

Occurred crash during load +mansion in Skirmish mode at last master build.

from ufoai consol:
...
Created AI player (team 7)
Used inventory slots after ai spawn: 0
connection attempt from loopback connection

Mem_Alloc: failed on allocation of '19470432' bytes
alloc: maps/mansion/mansion_poolhouse.bsp:#0
====== shipit (2012-02-09 16:08:54) ======

Please update your maps from the ufoai map server, using the map-get script in /contrib/map-get or the <download> option for maps in mutons build tool. If you compile the maps yourself in the build tool, use <default> for the compiler setting.

This works for me after my latest commit. Iirc we are running similar systems, so hopefully it will work for you, too.

If it crashes again, you should open a new bug report and put in the logs and additional information there.
====== balasar (2012-02-09 19:14:49) ======

OK. I recompile with no-default (specific for my system) settings in new mutons script. Good job.

Thus, the remaining problems with the &#039;reversed&#039; doors and &#039;transparent covering&#039;.
But they do not belong here. So maybe we can close this ?
====== balasar (2012-02-09 21:35:14) ======

Bug with &#039;reversed&#039; doors still present in this place http://xmages.net/i/3344945
====== shipit (2012-02-09 22:33:08) ======

I just updated the game on my laptop with the build tool and afterwards updated the maps with the map-get script.

The &#039;reversed-door-bug&#039; is gone for sure.

The &#039;transparent covering bug&#039; is not related to a single map, thats why I put all the information together in the forums. There are already two other bugreports out with this.

Let us close this and create a new one for the next problem, please.

====== balasar (2012-02-09 23:41:25) ======

Sorry, I forgot recompile the code, only map. All done.
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