UFO: Alien Invasion Issue Tracker
UFO: Alien Invasion
Go to the previous open issue
Go to the previous issue (open or closed)
star_faded.png
Please log in to bookmark issues
icon_project.png UFO: Alien Invasion / Closed Bug report #3127 Transfer of employee.
Go to the next issue (open or closed)
Go to the next open issue
This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Campaign
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
People involved
Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
Attachments (0)
There is nothing attached to this issue
Duplicate issues (0)
This issue does not have any duplicates
Description
[http://sourceforge.net/p/ufoai/bugs/3127 Item 3127] imported from sourceforge.net tracker on 2013-01-28 20:02:17

I transferred an employee (Alice Al Capone, see attachment) from base EUR to base ASIA and the employee never arrived. I disconvered after a long while that the employee was actually hired, but I couldn\'t load him into the dropship. In the meantime I\'ve tried to solved the problem by retransferring the employee back to EUR and it\'s still there, in the same circumstances (can\'t use her in the dropship - although I got never attacked at the base to check).

So, basically, the employee is now like a ghost. I\'ve actually tried to have a quick look at the code, and it seemed to be related with the Transport but I got lost. How can I get the employee back to operational status?


Would it help to upload the savegame (can\'t get one *before* transfer, though)?


Might be related to this report:
http://ufoai.ninex.info/forum/index.php/topic,5053.msg40446.html

===== Comments Ported from Sourceforge =====

====== ntavares (2012-01-28 20:07:26) ======

screenshot EUR hiring
====== geever (2012-01-29 00:21:03) ======

The transfer system has changed a bit since 2.3.x, so it is possible that the issue is already fixed, however I never found the problem. Please upload your savegame, I'll see what can I do with it. (won't be easy as 2.3 and 2.4 saves and codebase differ much)

-geever
====== geever (2012-02-04 13:32:39) ======

There was a bug in 2.3.x where you could miss an entire transfer by spinning the time too fast, which is already fixed. Without a save I cannot be check if this is another bug or the same, but I bet it's the same. So putting this to pending.

-geever
====== ntavares (2012-02-08 23:34:16) ======

Hey geever, thank you for you response, I wasn't actually expecting it to be so fast.

I uploaded the savegame here:
http://staging.dri.pt/ufoai/slot1.savx

The soldier is now hired at the EUR (Europe) base.

Let me know if I can help you further.

What would be the best solution for this?
====== geever (2012-02-18 22:37:47) ======

It is the same issue.
Alice is on transfer which ends at day="761066" sec="78501", the current game date is day="761126" sec="70200".

See https://sourceforge.net/tracker/?func=detail&aid=3114381&group_id=157793&atid=805242

-geever
Steps to reproduce this issue
Nothing entered.
Todos (0 / 0)
Issue created
footer_logo.png The Bug Genie 4.3.1 | Support | Feedback spinning_16.gif