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icon_project.png UFO: Alien Invasion / Closed Bug report #3115 Reliable crash in map community_centre
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Maps
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
People involved
Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
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Description
[http://sourceforge.net/p/ufoai/bugs/3115 Item 3115] imported from sourceforge.net tracker on 2013-01-28 20:02:17

Three rounds in this map is crashing the game. I've reproduced it 4 times in a row.
===== Comments Ported from Sourceforge =====

====== guvnor33 (2012-01-22 19:01:47) ======

save file
====== guvnor33 (2012-01-22 19:03:49) ======

2012/01/22 12:39:46 ----- network initialization -------
2012/01/22 12:39:46 libcurl/7.16.4 zlib/1.2.2 initialized.
2012/01/22 12:39:46 ------ server initialization -------
2012/01/22 12:39:46 added 7 maps to the mapcycle
2012/01/22 12:39:46 ----- console initialization -------
2012/01/22 12:39:46 Console initialized.
2012/01/22 12:39:46 ------- video initialization -------
2012/01/22 12:39:46 SDL version: 1.2.14
2012/01/22 12:39:46 I: desktop depth: 32bpp
2012/01/22 12:39:46 I: video memory: 0
2012/01/22 12:39:46 I: Available resolutions: 1920x1200 1920x1080 1776x1000 1680x1050 1600x1200 1600x900 1440x900 1400x1050 1366x768 1360x1024 1360x768 1280x1024 1280x960 1280x800 1280x768 1280x720 1152x864 1152x648 1024x768 848x480 800x600 720x576 720x480 640x480 (24)
2012/01/22 12:39:46 I: video driver: windib
2012/01/22 12:39:46 I: setting mode 0
2012/01/22 12:39:46 I: set swap control to 0
2012/01/22 12:39:47 I: 1920x1200 (fullscreen: no)
2012/01/22 12:39:47 I: got 8 bits of stencil
2012/01/22 12:39:47 I: got 24 bits of depth buffer
2012/01/22 12:39:47 I: got double buffer
2012/01/22 12:39:47 I: got 8 bits for red
2012/01/22 12:39:47 I: got 8 bits for green
2012/01/22 12:39:47 I: got 8 bits for blue
2012/01/22 12:39:47 I: got 8 bits for alpha
2012/01/22 12:39:47 I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.2012/01/22 12:39:47 GL_RENDERER: ATI Radeon HD 4800 Series 2012/01/22 12:39:47 GL_VERSION: 3.3.10750 Compatibility Profile Context2012/01/22 12:39:47 GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra L_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control2012/01/22 12:39:47 2012/01/22 12:39:47 using GL_ARB_texture_non_power_of_two
2012/01/22 12:39:47 using GL_ARB_shading_language_100
2012/01/22 12:39:47 GLSL Version: 3.30
2012/01/22 12:39:47 using GL_ARB_framebuffer_object
2012/01/22 12:39:47 max draw buffers: 8
2012/01/22 12:39:47 max render buffer size: 8192
2012/01/22 12:39:47 max color attachments: 8
2012/01/22 12:39:47 using GL_ARB_draw_buffers
2012/01/22 12:39:47 max supported lights: 8
2012/01/22 12:39:47 max texture units: 8
2012/01/22 12:39:47 max texture coords: 16
2012/01/22 12:39:47 max vertex attributes: 29
2012/01/22 12:39:47 max texture size: detected 8192
2012/01/22 12:39:47 ...but using 2048 as requested
2012/01/22 12:39:47 Using low resolution globe textures as requested.
2012/01/22 12:39:47 SDL_image version 1.2.6
2012/01/22 12:39:48 SDL_ttf version 2.0.9 - we need at least 2.0.7
2012/01/22 12:39:48 ------- sound initialization -------
2012/01/22 12:39:48 SDL_mixer version: 1.2.8
2012/01/22 12:39:48 ... requested audio rate: 44100
2012/01/22 12:39:48 ... driver: 'dsound'
2012/01/22 12:39:48 ... audio rate: 44100
2012/01/22 12:39:48 ... audio channels: 2
2012/01/22 12:39:48 ------- input initialization -------
2012/01/22 12:39:48 0 possible joysticks
2012/01/22 12:39:48 no joystick found.
2012/01/22 12:39:48 ----------- parse scripts ----------
2012/01/22 12:39:48 50 script files
2012/01/22 12:39:48 47 ui script files
2012/01/22 12:39:50 Shared Client/Server Info loaded
2012/01/22 12:39:50 ... 99 items parsed
2012/01/22 12:39:50 ... 32 damage types parsed
2012/01/22 12:39:50 ... 80 map definitions parsed
2012/01/22 12:39:50 ... 29 equipment definitions parsed
2012/01/22 12:39:50 ... 10 inventory definitions parsed
2012/01/22 12:39:50 ... 20 team definitions parsed
2012/01/22 12:39:50 executing keys.cfg
2012/01/22 12:39:50 music change to van_theme (from PsymongN3)
2012/01/22 12:40:06 CL_LanguageInit: language settings are stored in configuration: en
2012/01/22 12:40:06 SDL_ttf version 2.0.9 - we need at least 2.0.7
2012/01/22 12:40:06 ...registering 10 fonts
2012/01/22 12:40:06 134 static models loaded
2012/01/22 12:40:06 ====== UFO Initialized ======
2012/01/22 12:40:06 =============================
2012/01/22 12:40:06 Priority changed to NORMAL
2012/01/22 12:40:06 Found 2 processors
2012/01/22 12:40:06 Use both cores
2012/01/22 12:40:06 Switch grab input off
2012/01/22 12:40:13 Change gametype to 'Campaign mode'
2012/01/22 12:40:13 --- save subsystem initialization --
2012/01/22 12:40:13 added base subsystem
2012/01/22 12:40:13 added research subsystem
2012/01/22 12:40:13 added campaign subsystem
2012/01/22 12:40:13 added hospital subsystem
2012/01/22 12:40:13 added market subsystem
2012/01/22 12:40:13 added employee subsystem
2012/01/22 12:40:13 added aliencont subsystem
2012/01/22 12:40:13 added aircraft subsystem
2012/01/22 12:40:13 added installation subsystem
2012/01/22 12:40:13 added ufostores subsystem
2012/01/22 12:40:13 added production subsystem
2012/01/22 12:40:13 added messagesystem subsystem
2012/01/22 12:40:13 added stats subsystem
2012/01/22 12:40:13 added nations subsystem
2012/01/22 12:40:13 added transfer subsystem
2012/01/22 12:40:13 added alien base subsystem
2012/01/22 12:40:13 added xvirate subsystem
2012/01/22 12:40:13 added messageoptions subsystem
2012/01/22 12:40:13 Campaign data loaded - size 4458784 bytes
2012/01/22 12:40:13 ...techs: 189
2012/01/22 12:40:13 ...buildings: 19
2012/01/22 12:40:13 ...ranks: 16
2012/01/22 12:40:13 ...nations: 8
2012/01/22 12:40:13 ...cities: 457
2012/01/22 12:40:13 2012/01/22 12:40:17 Loading savegame xml (size 47734)
2012/01/22 12:40:17 Loading savegame
...version: 4
...game version: 2.3.1
...xml Size: 554389, compressed? y
2012/01/22 12:40:17 Shutdown gametype 'Campaign mode'
2012/01/22 12:40:17 Change gametype to 'Campaign mode'
2012/01/22 12:40:17 --- save subsystem initialization --
2012/01/22 12:40:17 added base subsystem
2012/01/22 12:40:17 added research subsystem
2012/01/22 12:40:17 added campaign subsystem
2012/01/22 12:40:17 added hospital subsystem
2012/01/22 12:40:17 added market subsystem
2012/01/22 12:40:17 added employee subsystem
2012/01/22 12:40:17 added aliencont subsystem
2012/01/22 12:40:17 added aircraft subsystem
2012/01/22 12:40:17 added installation subsystem
2012/01/22 12:40:17 added ufostores subsystem
2012/01/22 12:40:17 added production subsystem
2012/01/22 12:40:17 added messagesystem subsystem
2012/01/22 12:40:17 added stats subsystem
2012/01/22 12:40:17 added nations subsystem
2012/01/22 12:40:17 added transfer subsystem
2012/01/22 12:40:17 added alien base subsystem
2012/01/22 12:40:17 added xvirate subsystem
2012/01/22 12:40:17 added messageoptions subsystem
2012/01/22 12:40:17 Campaign data loaded - size 4458784 bytes
2012/01/22 12:40:17 ...techs: 189
2012/01/22 12:40:17 ...buildings: 19
2012/01/22 12:40:17 ...ranks: 16
2012/01/22 12:40:17 ...nations: 8
2012/01/22 12:40:17 ...cities: 457
2012/01/22 12:40:17 2012/01/22 12:40:17 Load 'slot5' 18 subsystems
2012/01/22 12:40:17 ...Running subsystem 'base'
2012/01/22 12:40:17 ...subsystem 'base' - loaded.
2012/01/22 12:40:17 ...Running subsystem 'research'
2012/01/22 12:40:17 ...subsystem 'research' - loaded.
2012/01/22 12:40:17 ...Running subsystem 'campaign'
2012/01/22 12:40:17 ...subsystem 'campaign' - loaded.
2012/01/22 12:40:17 ...Running subsystem 'hospital'
2012/01/22 12:40:17 ...subsystem 'hospital' - loaded.
2012/01/22 12:40:17 ...Running subsystem 'market'
2012/01/22 12:40:17 ...subsystem 'market' - loaded.
2012/01/22 12:40:17 ...Running subsystem 'employee'
2012/01/22 12:40:17 ...subsystem 'employee' - loaded.
2012/01/22 12:40:17 ...Running subsystem 'aliencont'
2012/01/22 12:40:17 ...subsystem 'aliencont' - loaded.
2012/01/22 12:40:17 ...Running subsystem 'aircraft'
2012/01/22 12:40:17 ...subsystem 'aircraft' - loaded.
2012/01/22 12:40:17 ...Running subsystem 'installation'
2012/01/22 12:40:17 ...subsystem 'installation' - loaded.
2012/01/22 12:40:17 ...Running subsystem 'ufostores'
2012/01/22 12:40:17 ...subsystem 'ufostores' - loaded.
2012/01/22 12:40:17 ...Running subsystem 'production'
2012/01/22 12:40:17 ...subsystem 'production' - loaded.
2012/01/22 12:40:17 ...Running subsystem 'messagesystem'
2012/01/22 12:40:17 ...subsystem 'messagesystem' - loaded.
2012/01/22 12:40:17 ...Running subsystem 'stats'
2012/01/22 12:40:17 ...subsystem 'stats' - loaded.
2012/01/22 12:40:17 ...Running subsystem 'nations'
2012/01/22 12:40:17 ...subsystem 'nations' - loaded.
2012/01/22 12:40:17 ...Running subsystem 'transfer'
2012/01/22 12:40:17 ...subsystem 'transfer' - loaded.
2012/01/22 12:40:17 ...Running subsystem 'alien base'
2012/01/22 12:40:17 ...subsystem 'alien base' - loaded.
2012/01/22 12:40:17 ...Running subsystem 'xvirate'
2012/01/22 12:40:17 ...subsystem 'xvirate' - loaded.
2012/01/22 12:40:17 ...Running subsystem 'messageoptions'
2012/01/22 12:40:17 ...subsystem 'messageoptions' - loaded.
2012/01/22 12:40:17 File 'slot5' successfully loaded from compressed xml savegame.
2012/01/22 12:40:17 music change to van_geoscape (from van_theme)
2012/01/22 12:40:17 music change to karlmacklin_geoscape (from van_geoscape)
2012/01/22 12:51:01 music change to van_geoscape (from karlmacklin_geoscape)

====== guvnor33 (2012-01-22 19:05:32) ======

To recreate:

1. Fly from Oceana to the crash site in Bangkok
2. Play two or three rounds
3. Crash to Windows
====== mcr2010 (2012-01-29 08:36:09) ======

I cannot reproduce this bug in v2.4dev anymore.
community_centre map runs without any problems.

Setting to pending.
====== aduke1 (2012-09-15 22:28:44.312000) ======

- **status**: pending --> closed
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