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icon_project.png UFO: Alien Invasion / Closed Bug report #3091 Rescue Zone Overlay Issues
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
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  • Type of bug
    Not triaged
  • Likelihood
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  • Effect
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Description
[http://sourceforge.net/p/ufoai/bugs/3091 Item 3091] imported from sourceforge.net tracker on 2013-01-28 19:58:38

First of all, pelya: Thanx for all the work you've already invested in this.
There are some minor issues open yet though:

1. The cvar for the rescue zones is not fully working yet, as turning the rescue zone display off (set to 0) makes the old box reappear...
2. The filled circles are not correctly centered and are drawn everywhere inside the rescue zone, not just there where actors really can go to... seems pathfinding is not yet involved here... (aDuke is the specialist here)
3. It would be great if glowmapping would be supported for the rescue zone texture and the circles inside also (Sandro_sleepy and mattn can help here for sure)
4. We need adjustments to the HUDs so the player would get the possibility to change the display of rescue zones (v1, v2, off), I can add a button to the HUDs and maybe add a key to the keyinfo as well
===== Comments Ported from Sourceforge =====

====== bayo-fr (2012-01-02 19:22:20) ======

1. it make me thing it is the right way to do. If you dont want to see it, you dont see it, what's wrong?
4. well, the hud should not allow to select the style it is used. But if it is need it can allow to display/hide the thing. This kind of option can be on the option panel, or also can be only provided by cvar.
====== pelya (2012-01-04 16:52:00) ======

Commit gd79fb1d fixes #1 and circles not centered bug from #2.
#2 - I'm not sure if we need to draw the circles only where actors can go, it's not hard to implement though.
#3 - The circles and the texture are already drawn over everything else on the screen, and level brightness do not affect that. If you want to make it brighter - just increase the maxAlpha value at the client/battlescape/cl_localentity.c:946

====== pelya (2012-01-06 13:04:01) ======

Fixed #3 in commit 79cdb2e238de
====== tlh2000 (2012-01-06 13:40:52) ======

1, 2 and 3 are fixed - 4 is a won't-fix => closing this ticket
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