UFO: Alien Invasion Issue Tracker
UFO: Alien Invasion
Go to the previous open issue
Go to the previous issue (open or closed)
star_faded.png
Please log in to bookmark issues
icon_project.png UFO: Alien Invasion / Closed Bug report #3081 Mission Crash to Geoscape
Go to the next issue (open or closed)
Go to the next open issue
This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Maps
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
People involved
Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
Attachments (0)
There is nothing attached to this issue
Duplicate issues (0)
This issue does not have any duplicates
Description
[http://sourceforge.net/p/ufoai/bugs/3081 Item 3081] imported from sourceforge.net tracker on 2013-01-28 19:58:38

Tracked Corruptor to a site and despatched Raptor to a terror mission. Map doesn't load, but returned to geoscape with Raptor status "Waiting to drop soldiers" Error in ufoconsole.log shows" Impossible to assemble map 'tropic' with assembly 'bigufo'
Log attached.
===== Comments Ported from Sourceforge =====

====== gren01 (2011-12-16 13:22:06) ======


====== mcr2010 (2011-12-19 12:33:42) ======

Confirmed.
+tropic_bigufo with raptor dropship is not working in Skirmish mode either.

====== aduke1 (2011-12-19 22:49:48) ======

The 'bigufo' assembly is 8x8 wide. The corrupter takes 6x8. ==> no room for the 3x3 raptor.
Increased bigufo to 9x9.
Steps to reproduce this issue
Nothing entered.
Todos (0 / 0)
Issue created
footer_logo.png The Bug Genie 4.3.1 | Support | Feedback spinning_16.gif