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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #3071 Game hangs in battlescape
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    5. Important
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
People involved
Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
Attachments (0)
There is nothing attached to this issue
Duplicate issues (0)
This issue does not have any duplicates
Description
[http://sourceforge.net/p/ufoai/bugs/3071 Item 3071] imported from sourceforge.net tracker on 2013-01-28 19:58:38

Setting a solider with flamethrower, multiple reaction shot, nme turn - alien apears, solider fires one reaction shot (he has enough unit for 2 rs (24 tus)), and game hangs. it is possible this shot would end the battle as it was the last alien in game. (alien was holding a plasama rifle and could hit the solider). alien didn't die.

occured on win7x64, game version: 2.4-dev, system has 4gb of ram, quad core cpu.
log:
Team 1's round started!
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 0's round started!
Team 0 ended round
Team 1's round started!
[STATS] Gil (Sylvie Kohler) kills alien (Uonak H Hrkakk) with 3-Round Burst - Timed of grenl_ammo
Team 1 ended round
Team 7's round started!
Team 7 ended round
Team 0's round started!
Team 0 ended round
Team 1's round started!
[STATS] alien (Ouhrz Wr Oro Uoroh) kills Gil (Jahi Khaleq) with Snap Shot of plasrifle_ammo
Shutdown server: Server quit.
Unload the game library
Disconnecting...
Client stream was closed
Used inventory slots after battle: 0
Calling subsystems
...subsystem 'campaign' - saved
...subsystem 'base' - saved
...subsystem 'research' - saved
...subsystem 'hospital' - saved
...subsystem 'market' - saved
...subsystem 'employee' - saved
...subsystem 'aliencont' - saved
...subsystem 'aircraft' - saved
...subsystem 'alien base' - saved
...subsystem 'interest' - saved
...subsystem 'installation' - saved
...subsystem 'mission' - saved
...subsystem 'ufostores' - saved
...subsystem 'production' - saved
...subsystem 'messagesystem' - saved
...subsystem 'stats' - saved
...subsystem 'nations' - saved
...subsystem 'transfer' - saved
...subsystem 'xvirate' - saved
...subsystem 'messageoptions' - saved
XML Written to buffer (450621 Bytes)
setting game random seed to 9401727
------- Loading game.dll -------
not found at '/usr/local/lib'
not found at 'C:\Users\Gil\AppData\Roaming\UFOAI/2.4-dev/base'
found at './base'
Using RMA2 seed: 28 for <medium>
tiles: -farm/f_ +craft_ufo_harvester +craft_drop_firebird +silo +filler_s +silo +filler_s +filler_l_a +filler_m_a +filler_l_b +filler_s +filler_l_b +filler_l_a +filler_l_a +filler_m_b +barn_a +filler_m_a +road_v +road_v +road_v +road_v1 +road_v +road_v1 +road_v +road_v +road_v +road_v +filler_s +filler_l_b +filler_l_b +filler_s +filler_m_b +filler_m_b +filler_m_b +filler_s +filler_s +farmhouse_c +farmhouse_a +stables_a +filler_s +filler_s
pos: -8 -8 0 0 -32 0 32 -8 0 32 0 0 32 8 0 32 16 0 -16 -40 0 8 -40 0 24 -40 0 32 -40 0 32 -32 0 8 -16 0 -16 -16 0 -8 -32 0 -24 -32 0 -32 -40 0 -40 -40 0 -40 -32 0 -40 -24 0 -40 -16 0 -40 -8 0 -40 0 0 -40 8 0 -40 16 0 -40 24 0 -40 32 0 -32 -32 0 -32 -24 0 -24 -16 0 -16 -8 0 -32 0 0 -16 0 0 -24 8 0 -32 16 0 -16 16 0 -32 24 0 -16 24 0 8 24 0 32 24 0 32 32 0
tiles: 40
CM_LoadMap: "-farm/f_ +craft_ufo_harvester +craft_drop_firebird +silo +filler_s +silo +filler_s +filler_l_a +filler_m_a +filler_l_b +filler_s +filler_l_b +filler_l_a +filler_l_a +filler_m_b +barn_a +filler_m_a +road_v +road_v +road_v +road_v1 +road_v +road_v1 +road_v +road_v +road_v +road_v +filler_s +filler_l_b +filler_l_b +filler_s +filler_m_b +filler_m_b +filler_m_b +filler_s +filler_s +farmhouse_c +farmhouse_a +stables_a +filler_s +filler_s" "-8 -8 0 0 -32 0 32 -8 0 32 0 0 32 8 0 32 16 0 -16 -40 0 8 -40 0 24 -40 0 32 -40 0 32 -32 0 8 -16 0 -16 -16 0 -8 -32 0 -24 -32 0 -32 -40 0 -40 -40 0 -40 -32 0 -40 -24 0 -40 -16 0 -40 -8 0 -40 0 0 -40 8 0 -40 16 0 -40 24 0 -40 32 0 -32 -32 0 -32 -24 0 -24 -16 0 -16 -8 0 -32 0 0 -16 0 0 -24 8 0 -32 16 0 -16 16 0 -32 24 0 -16 24 0 8 24 0 32 24 0 32 32 0"
Rerouted for RMA in 0.0s
checksum for the map &#039;+farm&#039;: 3472610189
ufo script checksum 2411414760
-------------------------------------
Connecting to localhost...
==== ShutdownGame ====
Used inventory slots in game on shutdown: 0
==== InitGame ====
Spawned ai player for team 0 with entnum 85
Spawned ai player for team 0 with entnum 86
Spawned ai player for team 0 with entnum 87
Spawned ai player for team 0 with entnum 88
Spawned ai player for team 0 with entnum 89
Spawned ai player for team 0 with entnum 90
Spawned ai player for team 0 with entnum 91
Spawned ai player for team 0 with entnum 92
Created AI player (team 0)
Spawned ai player for team 7 with entnum 93
Spawned ai player for team 7 with entnum 94
Spawned ai player for team 7 with entnum 95
Spawned ai player for team 7 with entnum 96
Spawned ai player for team 7 with entnum 97
Spawned ai player for team 7 with entnum 98
Spawned ai player for team 7 with entnum 99
Created AI player (team 7)
Used inventory slots after ai spawn: 0
connection attempt from loopback connection
load material file: &#039;materials/farm.mat&#039;
Starting the game...
Gil has joined team 1
music change to returnjourney (from PsymongO3)
Used inventory slots: 0
music change to PsymongO1 (from returnjourney)
Used inventory slots client Gil spawn: 0
(player 0) It&#039;s team 1&#039;s turn!
Gil has taken control over team 1.
[STATS] alien (Uoghr Ts Sru Hmpfr) kills Gil (Barindra Zhang) with Snap Shot of plasrifle_ammo
Shutdown server: Server quit.
Unload the game library
Disconnecting...
Client stream was closed
Used inventory slots after battle: 0
Calling subsystems
...subsystem &#039;campaign&#039; - saved
...subsystem &#039;base&#039; - saved
...subsystem &#039;research&#039; - saved
...subsystem &#039;hospital&#039; - saved
...subsystem &#039;market&#039; - saved
...subsystem &#039;employee&#039; - saved
...subsystem &#039;aliencont&#039; - saved
...subsystem &#039;aircraft&#039; - saved
...subsystem &#039;alien base&#039; - saved
...subsystem &#039;interest&#039; - saved
...subsystem &#039;installation&#039; - saved
...subsystem &#039;mission&#039; - saved
...subsystem &#039;ufostores&#039; - saved
...subsystem &#039;production&#039; - saved
...subsystem &#039;messagesystem&#039; - saved
...subsystem &#039;stats&#039; - saved
...subsystem &#039;nations&#039; - saved
...subsystem &#039;transfer&#039; - saved
...subsystem &#039;xvirate&#039; - saved
...subsystem &#039;messageoptions&#039; - saved
XML Written to buffer (450621 Bytes)
setting game random seed to 9431456
------- Loading game.dll -------
not found at &#039;/usr/local/lib&#039;
not found at &#039;C:\Users\Gil\AppData\Roaming\UFOAI/2.4-dev/base&#039;
found at &#039;./base&#039;
Using RMA2 seed: 15 for <medium>
tiles: -farm/f_ +craft_ufo_harvester +craft_drop_firebird +filler_m_a +filler_m_b +filler_l_b +filler_l_b +filler_l_b +silo +filler_l_b +silo +filler_m_b +filler_m_b +wind +farmhouse_a +filler_s +road_h1 +road_h +road_h +road_h +road_h +road_h +road_hs +road_h +road_h +road_h +filler_s +filler_m_a +filler_s +filler_m_a +filler_s +filler_m_a +barn_b +farmhouse_b +barn_a +filler_m_b +filler_s +farmhouse_c +filler_s +filler_s +filler_s
pos: -24 -24 0 -8 24 0 16 32 0 32 24 0 16 8 0 24 8 0 32 0 0 16 0 0 24 -16 0 16 -8 0 16 -24 0 32 -16 0 24 -24 0 -8 8 0 32 -40 0 32 -32 0 16 -32 0 0 -32 0 -16 -32 0 -24 -32 0 -8 -32 0 8 -32 0 24 -32 0 -40 -32 0 -32 -32 0 -40 -40 0 -32 -40 0 -16 -40 0 -8 -40 0 8 -40 0 16 -40 0 -40 -24 0 -40 -8 0 -24 8 0 -40 16 0 -32 16 0 -32 24 0 -16 24 0 -40 32 0 -16 32 0
tiles: 40
CM_LoadMap: "-farm/f_ +craft_ufo_harvester +craft_drop_firebird +filler_m_a +filler_m_b +filler_l_b +filler_l_b +filler_l_b +silo +filler_l_b +silo +filler_m_b +filler_m_b +wind +farmhouse_a +filler_s +road_h1 +road_h +road_h +road_h +road_h +road_h +road_hs +road_h +road_h +road_h +filler_s +filler_m_a +filler_s +filler_m_a +filler_s +filler_m_a +barn_b +farmhouse_b +barn_a +filler_m_b +filler_s +farmhouse_c +filler_s +filler_s +filler_s" "-24 -24 0 -8 24 0 16 32 0 32 24 0 16 8 0 24 8 0 32 0 0 16 0 0 24 -16 0 16 -8 0 16 -24 0 32 -16 0 24 -24 0 -8 8 0 32 -40 0 32 -32 0 16 -32 0 0 -32 0 -16 -32 0 -24 -32 0 -8 -32 0 8 -32 0 24 -32 0 -40 -32 0 -32 -32 0 -40 -40 0 -32 -40 0 -16 -40 0 -8 -40 0 8 -40 0 16 -40 0 -40 -24 0 -40 -8 0 -24 8 0 -40 16 0 -32 16 0 -32 24 0 -16 24 0 -40 32 0 -16 32 0"
Rerouted for RMA in 1.0s
checksum for the map &#039;+farm&#039;: 3261038154
ufo script checksum 2411414760
-------------------------------------
Connecting to localhost...
==== ShutdownGame ====
Used inventory slots in game on shutdown: 0
==== InitGame ====
Spawned ai player for team 0 with entnum 91
Spawned ai player for team 0 with entnum 92
Spawned ai player for team 0 with entnum 93
Spawned ai player for team 0 with entnum 94
Spawned ai player for team 0 with entnum 95
Spawned ai player for team 0 with entnum 96
Spawned ai player for team 0 with entnum 97
Spawned ai player for team 0 with entnum 98
Created AI player (team 0)
Spawned ai player for team 7 with entnum 99
Spawned ai player for team 7 with entnum 100
Spawned ai player for team 7 with entnum 101
Spawned ai player for team 7 with entnum 102
Spawned ai player for team 7 with entnum 103
Spawned ai player for team 7 with entnum 104
Created AI player (team 7)
Used inventory slots after ai spawn: 0
connection attempt from loopback connection
load material file: &#039;materials/farm.mat&#039;
Starting the game...
Gil has joined team 1
music change to PsymongR4 (from PsymongO1)
Used inventory slots: 0
music change to PsymongO5 (from PsymongR4)
Used inventory slots client Gil spawn: 0
(player 0) It&#039;s team 1&#039;s turn!
Gil has taken control over team 1.
Team 1 ended round
Team 7&#039;s round started!
Team 7 ended round
Team 0&#039;s round started!
Team 0 ended round
Team 1&#039;s round started!
[STATS] Gil (Sun Villarreal) kills alien (Uorgz Fz Oru Fzsmo) with 5-Shot Burst of machinegun_ammo
Team 1 ended round
Team 7&#039;s round started!
Team 7 ended round
Team 0&#039;s round started!
Team 0 ended round
Team 1&#039;s round started!
[STATS] Gil (Jessica Seidl) kills alien (Muurgh Hs Nhs Oorgh) with Aimed Shot of rpg_ammo
[STATS] Gil (Sylvie Kohler) kills alien (Uorgz Fs Ksf Urmpf) with 3-Round Burst - Airburst of grenl_ammo
Team 1 ended round
Team 7&#039;s round started!
Team 7 ended round
Team 0&#039;s round started!
Team 0 ended round
Team 1&#039;s round started!
[STATS] Gil (Jessica Seidl) kills alien (Zrokk Ts Srulok) with Aimed Shot of rpg_ammo
Team 1 ended round
Team 7&#039;s round started!
Team 7 ended round
Team 0&#039;s round started!
Team 0 ended round
Team 1&#039;s round started!
Team 1 ended round
Team 7&#039;s round started!
Team 7 ended round
Team 0&#039;s round started!
Team 0 ended round
Team 1&#039;s round started!
Team 1 ended round
Team 7&#039;s round started!
[STATS] alien (Urgoz Sr Sor Umpfh) kills civilian (b c) with Snap Shot of plasrifle_ammo
Team 7 ended round
Team 0&#039;s round started!
Team 0 ended round
Team 1&#039;s round started!
Not enough TUs left for activating reaction fire.
Team 1 ended round
Team 7&#039;s round started!
Team 7 ended round
Team 0&#039;s round started!
Team 0 ended round
Team 1&#039;s round started!
[STATS] Gil (Zahraa Henriksen) kills alien (Urgoz Sr Sor Umpfh) with Single Shot of shotgun2_slug_ammo
Team 1 ended round
Team 7&#039;s round started!
Team 7 ended round
Team 0&#039;s round started!
Team 0 ended round
Team 1&#039;s round started!
Team 1 ended round
Team 7&#039;s round started!
Team 7 ended round
Team 0&#039;s round started!
Team 0 ended round
Team 1&#039;s round started!
Team 1 ended round
Team 7&#039;s round started!
[STATS] Gil (Jahi Khaleq) kills alien (Oohnz Ur Uor Umhfm) with Candlelight of flamer_ammo
[STATS] End of game - Team 1 is the winner
[STATS] Soldier Hiro Harris earned 46 experience points in skill #0 (total experience: 3097). It is now 7 higher.
[STATS] Soldier Hiro Harris earned 91 experience points in skill #1 (total experience: 3472). It is now 8 higher.
[STATS] Soldier Hiro Harris earned 20 experience points in skill #2 (total experience: 2614). It is now 7 higher.
[STATS] Soldier Hiro Harris earned 50 experience points in skill #3 (total experience: 6584). It is now 12 higher.
[STATS] Soldier Hiro Harris earned 0 experience points in skill #4 (total experience: 1562). It is now 5 higher.
[STATS] Soldier Hiro Harris earned 0 experience points in skill #5 (total experience: 2215). It is now 6 higher.
[STATS] Soldier Hiro Harris earned 100 experience points in skill #6 (total experience: 4636). It is now 9 higher.
[STATS] Soldier Hiro Harris earned 0 experience points in skill #7 (total experience: 1754). It is now 5 higher.
[STATS] Soldier Hiro Harris earned 0 experience points in skill #8 (total experience: 1721). It is now 5 higher.
[STATS] Soldier Hiro Harris earned 153 experience points in skill #9 (total experience: 4969). It is now 10 higher.
[STATS] Soldier Sun Villarreal earned 46 experience points in skill #0 (total experience: 2631). It is now 7 higher.
[STATS] Soldier Sun Villarreal earned 91 experience points in skill #1 (total experience: 2290). It is now 6 higher.
[STATS] Soldier Sun Villarreal earned 20 experience points in skill #2 (total experience: 2337). It is now 6 higher.
[STATS] Soldier Sun Villarreal earned 250 experience points in skill #3 (total experience: 5898). It is now 11 higher.
[STATS] Soldier Sun Villarreal earned 0 experience points in skill #4 (total experience: 1701). It is now 5 higher.
[STATS] Soldier Sun Villarreal earned 200 experience points in skill #5 (total experience: 6870). It is now 12 higher.
[STATS] Soldier Sun Villarreal earned 0 experience points in skill #6 (total experience: 1932). It is now 5 higher.
[STATS] Soldier Sun Villarreal earned 0 experience points in skill #7 (total experience: 1777). It is now 5 higher.
[STATS] Soldier Sun Villarreal earned 0 experience points in skill #8 (total experience: 1981). It is now 5 higher.
[STATS] Soldier Sun Villarreal earned 303 experience points in skill #9 (total experience: 6205). It is now 11 higher.
[STATS] Soldier Sylvie Kohler earned 46 experience points in skill #0 (total experience: 3386). It is now 8 higher.
[STATS] Soldier Sylvie Kohler earned 84 experience points in skill #1 (total experience: 2805). It is now 7 higher.
[STATS] Soldier Sylvie Kohler earned 140 experience points in skill #2 (total experience: 2687). It is now 7 higher.
[STATS] Soldier Sylvie Kohler earned 250 experience points in skill #3 (total experience: 7752). It is now 13 higher.
[STATS] Soldier Sylvie Kohler earned 680 experience points in skill #4 (total experience: 2029). It is now 6 higher.
[STATS] Soldier Sylvie Kohler earned 0 experience points in skill #5 (total experience: 1575). It is now 5 higher.
[STATS] Soldier Sylvie Kohler earned 0 experience points in skill #6 (total experience: 2475). It is now 6 higher.
[STATS] Soldier Sylvie Kohler earned 0 experience points in skill #7 (total experience: 1478). It is now 5 higher.
[STATS] Soldier Sylvie Kohler earned 200 experience points in skill #8 (total experience: 7891). It is now 13 higher.
[STATS] Soldier Sylvie Kohler earned 700 experience points in skill #9 (total experience: 7970). It is now 13 higher.
[STATS] Soldier Jahi Khaleq earned 46 experience points in skill #0 (total experience: 3061). It is now 7 higher.
[STATS] Soldier Jahi Khaleq earned 91 experience points in skill #1 (total experience: 2979). It is now 7 higher.
[STATS] Soldier Jahi Khaleq earned 20 experience points in skill #2 (total experience: 2291). It is now 6 higher.
[STATS] Soldier Jahi Khaleq earned 250 experience points in skill #3 (total experience: 5094). It is now 10 higher.
[STATS] Soldier Jahi Khaleq earned 0 experience points in skill #4 (total experience: 1985). It is now 6 higher.
[STATS] Soldier Jahi Khaleq earned 200 experience points in skill #5 (total experience: 4032). It is now 9 higher.
[STATS] Soldier Jahi Khaleq earned 0 experience points in skill #6 (total experience: 1701). It is now 5 higher.
[STATS] Soldier Jahi Khaleq earned 0 experience points in skill #7 (total experience: 2133). It is now 6 higher.
[STATS] Soldier Jahi Khaleq earned 0 experience points in skill #8 (total experience: 2180). It is now 6 higher.
[STATS] Soldier Jahi Khaleq earned 303 experience points in skill #9 (total experience: 4670). It is now 10 higher.
[STATS] Soldier Jessica Seidl earned 46 experience points in skill #0 (total experience: 2938). It is now 7 higher.
[STATS] Soldier Jessica Seidl earned 64 experience points in skill #1 (total experience: 2388). It is now 6 higher.
[STATS] Soldier Jessica Seidl earned 80 experience points in skill #2 (total experience: 2225). It is now 6 higher.
[STATS] Soldier Jessica Seidl earned 450 experience points in skill #3 (total experience: 5237). It is now 10 higher.
[STATS] Soldier Jessica Seidl earned 0 experience points in skill #4 (total experience: 2176). It is now 6 higher.
[STATS] Soldier Jessica Seidl earned 0 experience points in skill #5 (total experience: 2140). It is now 6 higher.
[STATS] Soldier Jessica Seidl earned 0 experience points in skill #6 (total experience: 1657). It is now 5 higher.
[STATS] Soldier Jessica Seidl earned 0 experience points in skill #7 (total experience: 2124). It is now 6 higher.
[STATS] Soldier Jessica Seidl earned 680 experience points in skill #8 (total experience: 8740). It is now 14 higher.
[STATS] Soldier Jessica Seidl earned 660 experience points in skill #9 (total experience: 6483). It is now 12 higher.
[STATS] Soldier Barindra Zhang earned 46 experience points in skill #0 (total experience: 3167). It is now 7 higher.
[STATS] Soldier Barindra Zhang earned 82 experience points in skill #1 (total experience: 2878). It is now 7 higher.
[STATS] Soldier Barindra Zhang earned 30 experience points in skill #2 (total experience: 2938). It is now 7 higher.
[STATS] Soldier Barindra Zhang earned 50 experience points in skill #3 (total experience: 5480). It is now 11 higher.
[STATS] Soldier Barindra Zhang earned 0 experience points in skill #4 (total experience: 1425). It is now 4 higher.
[STATS] Soldier Barindra Zhang earned 0 experience points in skill #5 (total experience: 2362). It is now 6 higher.
[STATS] Soldier Barindra Zhang earned 0 experience points in skill #6 (total experience: 2079). It is now 6 higher.
[STATS] Soldier Barindra Zhang earned 200 experience points in skill #7 (total experience: 6209). It is now 11 higher.
[STATS] Soldier Barindra Zhang earned 0 experience points in skill #8 (total experience: 1908). It is now 5 higher.
[STATS] Soldier Barindra Zhang earned 204 experience points in skill #9 (total experience: 5531). It is now 11 higher.
[STATS] Soldier Zahraa Henriksen earned 46 experience points in skill #0 (total experience: 2444). It is now 6 higher.
[STATS] Soldier Zahraa Henriksen earned 91 experience points in skill #1 (total experience: 2324). It is now 6 higher.
[STATS] Soldier Zahraa Henriksen earned 40 experience points in skill #2 (total experience: 2319). It is now 6 higher.
[STATS] Soldier Zahraa Henriksen earned 250 experience points in skill #3 (total experience: 4787). It is now 10 higher.
[STATS] Soldier Zahraa Henriksen earned 300 experience points in skill #4 (total experience: 5057). It is now 10 higher.
[STATS] Soldier Zahraa Henriksen earned 0 experience points in skill #5 (total experience: 1535). It is now 5 higher.
[STATS] Soldier Zahraa Henriksen earned 0 experience points in skill #6 (total experience: 1884). It is now 5 higher.
[STATS] Soldier Zahraa Henriksen earned 0 experience points in skill #7 (total experience: 2029). It is now 6 higher.
[STATS] Soldier Zahraa Henriksen earned 0 experience points in skill #8 (total experience: 2333). It is now 6 higher.
[STATS] Soldier Zahraa Henriksen earned 363 experience points in skill #9 (total experience: 4603). It is now 9 higher.
[STATS] Soldier Ansana Bradford earned 46 experience points in skill #0 (total experience: 1316). It is now 4 higher.
[STATS] Soldier Ansana Bradford earned 91 experience points in skill #1 (total experience: 1757). It is now 5 higher.
[STATS] Soldier Ansana Bradford earned 40 experience points in skill #2 (total experience: 1195). It is now 4 higher.
[STATS] Soldier Ansana Bradford earned 50 experience points in skill #3 (total experience: 2360). It is now 6 higher.
[STATS] Soldier Ansana Bradford earned 0 experience points in skill #4 (total experience: 1519). It is now 5 higher.
[STATS] Soldier Ansana Bradford earned 0 experience points in skill #5 (total experience: 1056). It is now 4 higher.
[STATS] Soldier Ansana Bradford earned 200 experience points in skill #6 (total experience: 2011). It is now 6 higher.
[STATS] Soldier Ansana Bradford earned 0 experience points in skill #7 (total experience: 929). It is now 3 higher.
[STATS] Soldier Ansana Bradford earned 0 experience points in skill #8 (total experience: 1008). It is now 4 higher.
[STATS] Soldier Ansana Bradford earned 213 experience points in skill #9 (total experience: 2092). It is now 6 higher.
music change to PsymongR2 (from PsymongO5)
Shutdown server: Server quit.
Unload the game library
Disconnecting...

Mem_Free: bad memory footer sentinel [buffer overflow]
pool: Generic
alloc: src/common/dbuffer.c:#64
free: src/common/dbuffer.c:#98

===== Comments Ported from Sourceforge =====

====== aduke1 (2011-11-27 20:58:31) ======

The priority was adjusted according to the "bug priority rules". See
http://ufoai.ninex.info/wiki/index.php/Bugs#Bug_Priorities
====== tlh2000 (2012-12-06 08:01:07.179000) ======

should be fixed in master - concurrency issue
Steps to reproduce this issue
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Issue created
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