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[http://sourceforge.net/p/ufoai/bugs/2989 Item 2989] imported from sourceforge.net tracker on 2013-01-28 19:54:51
i've found some minor issues in the alienbase while playing it- see the attached screenshots
ufo04: boxes overlap
ufo05: problem to place the cursor
ufo07 + ufo08: nodraw faces on the hull brushes
ufo09: suggestion: this should be walkable
===== Comments Ported from Sourceforge =====
====== tlh2000 (2011-08-26 17:48:50) ======
boxes overlap
====== tlh2000 (2011-08-26 17:49:10) ======
problem to place the cursor
====== tlh2000 (2011-08-26 17:49:24) ======
nodraw faces on the hull brushes
====== tlh2000 (2011-08-26 17:49:34) ======
nodraw faces on the hull brushes
====== tlh2000 (2011-08-26 17:49:43) ======
nodraw faces on the hull brushes
====== tlh2000 (2011-08-26 17:50:14) ======
comment for ufo09 in the files section is wrong - the comment above counts. i would also add another suggestion: add more aliens ;)
====== natewr (2011-08-27 07:08:14) ======
All errors fixed and suggestions implemented except the problem in the hub tile where the cursor appears on the wrong level.
This is because the brushes are on level 2 but dip a little bit into level 1. I can't change them to level 1 because they must disappear to reveal a corridor underneath. I think it is a bug that will have to remain unless the pathfinding is changed. I don't really want to rip up the whole platform and rebuild it slightly differently. It was a real pain to do.
====== aduke1 (2012-09-23 22:16:36.083000) ======
Nate, about ufo05.png (cursor placement):
- what's the name of that tile ?
- is that platform between z=61-63 ?
====== natewr (2012-09-27 23:00:59.065000) ======
Odd, I never got a notice about your comment Duke. This would be alienb/ab_hub.map. The platform does probably overlap z=61-63. Unable to check right at this moment, but tell me if you need me to check and be certain.
====== natewr (2012-10-26 10:14:09.902000) ======
- **assigned_to**: NateWr --> Duke
- **milestone**: --> 2.4
====== natewr (2012-10-26 10:14:10.013000) ======
The only remaining issue here involves pathfinding and how the game determines where to place the cursor. I don't think there's anything I can do on my end about it.
====== aduke1 (2012-12-12 12:45:44.612000) ======
Cursor placement has found a working solution.
Further improvement might show up in
bug #3155.
Closing this one.