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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #2940 Music after mission and music switch
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    General
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  • Status
    Closed
  • Priority
    5. Important
User pain
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Description
[http://sourceforge.net/p/ufoai/bugs/2940 Item 2940] imported from sourceforge.net tracker on 2013-01-28 19:54:51

If you win a mission the game always switches the music to the track "ufo2" and on lose to "ufo1" but i think its better if the game just switch to the normal geoscape playlist. And everytime you visit the menu (on battlescape and geoscape) the music switches to another which is quite annoying.
===== Comments Ported from Sourceforge =====

====== geever (2011-06-30 15:49:33) ======

Is this really a MAX_PRIORITY issue? I doubt... P9 (and 8) are for crashes and infinite loops, or other issues that makes it impossible to continue playing IMHO.

-geever
====== tlh2000 (2011-06-30 18:39:16) ======

it's explicitly set in the ui scripts

func onWindowOpened
{
cmd "snd_music ufo1;"
if ( *cvar:cp_mission_tryagain == 0 ) {
*node:root.bt_tryagain@invis = true
} else {
*node:root.bt_tryagain@invis = false
}
}

the music change is done in M_Change_f - see the music_change calls in the ui scripts
(the aircombat category is unused right now)
====== crystan (2011-06-30 20:08:03) ======

Sorry i accidentally set it on 9, i actually set it on 7. Probably messed it up with the mousewheel.

@mattn
Can you remove that code in the ui script without any further problems?

====== tlh2000 (2011-07-03 08:11:52) ======

this is fixed already in current master

8deda565fa7cc614458b24caa4d2f767c96367eb
====== sf-robot (2011-07-17 08:20:03) ======

This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).
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