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icon_project.png UFO: Alien Invasion / Closed Bug report #2895 Copying func_breakable brushes bugged
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This issue has been closed with status "Closed" and resolution "NOT AN ISSUE".
Issue basics
  • Type of issue
    Bug report
  • Category
    Map Editor (UFORadiant)
  • Targetted for
    Not determined
  • Status
    Closed
  • Progress
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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Issue details
  • Resolution
    NOT AN ISSUE
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
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Description
[http://sourceforge.net/p/ufoai/bugs/2895 Item 2895] imported from sourceforge.net tracker on 2013-01-28 19:50:51

Copied windows for example behave quite strange...

You change the levelflag of one window - all of the copied windows change the levelflag...
You destroy one window via shot or explosion in-game - all of the copied windows break...

Something's wrong here.

===== Comments Ported from Sourceforge =====

====== tlh2000 (2011-06-05 06:52:14) ======

how do you copy the brush?

see here please http://ufoai.ninex.info/wiki/index.php/Mapping/Entities/func_breakable

make sure to not only add brushes to the func_breakable entity, but do a copy of the entity to have two func_breakables. otherwise you will break pathfinding.
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