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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #2892 Model rotation displayed wrong in UFORadiant
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Map Editor (UFORadiant)
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
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Description
[http://sourceforge.net/p/ufoai/bugs/2892 Item 2892] imported from sourceforge.net tracker on 2013-01-28 19:50:51

A good example to look at would be city_train. Look at the the trafficlights for example, which are shown to be wrong in UFORadiant, but appear correctly in-game.

Maybe there is just something wrong with the map file city_train, as this problem is not consistent on all of the maps (FORTUNATELY)...
===== Comments Ported from Sourceforge =====

====== tlh2000 (2011-06-05 06:17:06) ======

this is the entity key "angle" versus "angles"
====== mcr2010 (2011-06-06 17:18:58) ======

This should now be fixed for all maps & prefabs in master.
See here:

http://ufoai.git.sourceforge.net/git/gitweb.cgi?p=ufoai/ufoai;a=commit;h=40078efb782b3e0bb34244d1bf374af4c3d16220

Commit 40078efb782b3e0bb34244d1bf374af4c3d16220

TODO: Repeat the operation for the unfinished maps in DATA_SOURCE.
====== sf-robot (2011-06-20 17:20:40) ======

This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).
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Issue created
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