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icon_project.png UFO: Alien Invasion / Closed Bug report #2889 RF mode reset on battle start
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    5. Important
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
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    Not estimated
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  • Reproducability
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Description
[http://sourceforge.net/p/ufoai/bugs/2889 Item 2889] imported from sourceforge.net tracker on 2013-01-28 19:50:51

If a soldier have RF enabled, on battle start the default RF firemode is set, the previously seleced RF mode is forgotten. If the soldier don't have RF enabled the previously selected RF firemode is remebered. This issue should be fixed for 2.4.

-geever
===== Comments Ported from Sourceforge =====

====== tlh2000 (2011-06-04 08:31:12) ======

afair this was handled in GAME_CP_InitializeBattlescape
====== tlh2000 (2011-06-05 12:22:10) ======

the reason for this is G_ClientInitActorStates calling G_ClientStateChange where the default firemode is set again
====== tlh2000 (2011-06-05 12:41:14) ======

untested patch to fix the problem by sending the old values to the server after the reaction fire states are restored.
====== geever (2011-06-05 21:43:22) ======

On first mission, noone has RF mode set, neither have RF enabled - I doubt I left it that way (also you can't set null RF-mode). on second, third.. missions the issue is the same: RF mode resetted for ones has it enabled.

-geever
====== tlh2000 (2011-06-06 21:19:04) ======

i suppose this was after the patch?
====== geever (2011-06-06 21:27:48) ======

yes.

-geever
====== tlh2000 (2011-07-23 06:56:58) ======

7f674a8a83cd2e0c46a752b1894b6f7fa44e9d26 fixes this issue
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