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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #283 ships getting confused
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Campaign
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
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Issue details
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  • Reproducability
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Description
[http://sourceforge.net/p/ufoai/bugs/283 Item 283] imported from sourceforge.net tracker on 2013-01-28 18:15:21

if you have more than 1 of a type of ship at a base
they get confused as to what crew is on board and
fuel. lists properly but always seems to count as the
same ship, crew seems to be whichever was last altered
===== Comments Ported from Sourceforge =====

====== cassiterite (2006-09-02 13:09:56) ======

Logged In: YES
user_id=1171370

I can confirm this bug.

Here is one way to reproduce:

Start a new campaign, create base, hire another soldier. Go
to the aircraft menu and select the interceptor. Equip the
interceptor with the spare solider. Wait for a mission. Send
the dropship(8/8) via the menu which appears when you
double-click the mission location. The drop ship icon
appears on the map and goes to the mission, but in the
mission you only have the one solider you put on the
interceptor.
====== cassiterite (2006-09-02 22:01:18) ======

Logged In: YES
user_id=1171370

Thanks for bringing this issue to our attention.

A fix has now been commited to SVN (as of revision 3231).
====== cassiterite (2006-09-02 22:06:12) ======

Logged In: YES
user_id=1171370

Well the crew issue is probably fixed, but I missed your
comment about the aircraft fuel. I didn't test for that
(hence my fix probably doesn't correct that part of the bug).

I will (endeavour to) look into it...
====== cassiterite (2006-09-04 16:55:51) ======

Logged In: YES
user_id=1171370

Fuel levels when selecting multiple ships on the geoscape
look okay to me. Possibly my previous patch fixed this
aspect of the bug as well.

Bug closed. Feel free to reopen it if you encounter further
problems (when RC5 comes out or if you move to the SVN version).
====== kerner_debug (2006-09-06 22:39:03) ======

Logged In: YES
user_id=1589920

(SVN 3401)
There's still a problem with the equipment:If the normal
drop ship crew is equiped,and later on the interceptor is
manned,the one crewmen could use the whole equipment,even
that one which was already assigned.
====== cassiterite (2006-09-08 11:04:29) ======

Logged In: YES
user_id=1171370

kerner_debug, thanks for your followup to this bug. The "all
equipment available to the interceptor crew issue" is a bug
in the way the current inventory system works (some have
suggested this bug could be considered a feature!).

It is being worked on by multiple parties (directly or
indirectly) since basically the inventory management code is
quirky in more than one regard at the moment and we are
trying to fix it.

So although this issue appears to be related to the aircraft
it really is a bug in a rather different aspect of the code.
Potentially a new bug could be filed for it if it isnt
mentioned specifically elsewhere although it is likely
something we will address as part of a larger inventory code
cleanup.
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