UFO: Alien Invasion Issue Tracker
UFO: Alien Invasion
Go to the previous open issue
Go to the previous issue (open or closed)
star_faded.png
Please log in to bookmark issues
icon_project.png UFO: Alien Invasion / Closed Bug report #2663 can't kill enemy standing on stunned enemy/actor
Go to the next issue (open or closed)
Go to the next open issue
This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    5. Important
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (0)
There are no items
People involved
Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
Attachments (0)
There is nothing attached to this issue
Duplicate issues (0)
This issue does not have any duplicates
Description
[http://sourceforge.net/p/ufoai/bugs/2663 Item 2663] imported from sourceforge.net tracker on 2013-01-28 19:43:45

Can not kill over aliens corpses. alien corpse stops bullets (plama rifle).
his is particulary annoying when battling in stairs or in mines.

there is a discussion in the forum http://ufoai.ninex.info/forum/index.php?topic=5164.0
===== Comments Ported from Sourceforge =====

====== tlh2000 (2010-08-26 08:41:53) ======

and how that the details fit to the headline?
====== tlh2000 (2010-08-26 09:10:23) ======

[quote]I experienced a bug in dev version: i "stun" an alien (don't know english name, i play italian version.. it's like when you kill an alien but it's not dead, and you can recover it alive in your base).
Then an other alien walks over the stunned one and i can't kill him. Once have used 4 soldiers firing at him from 4 sides but he was invincible. It's like the one on ground makes a shield for the one over him...[/quote]
====== tlh2000 (2010-09-06 12:37:27) ======

SV_Trace does not support a list of passEdicts nor does SV_ClipMoveToEntities support a list of trace->ent.

one of these two would be needed to determine on the game logic side which one should be taken.
====== aduke1 (2011-11-27 20:05:28) ======

The priority was adjusted according to the "bug priority rules". See
http://ufoai.ninex.info/wiki/index.php/Bugs#Bug_Priorities
====== mcr2010 (2012-01-29 10:59:54) ======

I could not reproduce this bug in recent master anymore.
Setting to pending.
====== mcr2010 (2012-01-29 11:02:29) ======

wait. I have not tested stunned actors.
It is working for corpses.
====== mcr2010 (2012-01-29 17:00:38) ======

astraljava tested stunned actors.
working as well: http://colabti.org/irclogger/irclogger_log/ufoai?date=2012-01-29#l305
Setting to pending.
====== aduke1 (2012-09-15 23:07:12.250000) ======

- **status**: pending --> closed
Steps to reproduce this issue
Nothing entered.
Todos (0 / 0)
Issue created
footer_logo.png The Bug Genie 4.3.1 | Support | Feedback spinning_16.gif