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icon_project.png UFO: Alien Invasion / Closed Bug report #2637 Can't load skirmish
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
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    Battlescape
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  • Priority
    3. Normal
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Description
[http://sourceforge.net/p/ufoai/bugs/2637 Item 2637] imported from sourceforge.net tracker on 2013-01-28 19:43:45

I don't seem to be able to load a skirmish map. It happened when I compiled several weeks ago and now that I've found time to SVN update and compile again, it's still happening. When I compiled there were several compile warnings, but no errors:

||=== ufo_ded, windows_debug ===|
C:\Program Files\UFOAIwin32BUILDenv\MinGW\ufoai\src\server\sv_ccmds.c||In function 'Grid_DumpWholeServerMap_f':|
C:\Program Files\UFOAIwin32BUILDenv\MinGW\ufoai\src\server\sv_ccmds.c|583|warning: implicit declaration of function 'RT_DumpWholeMap'|
C:\Program Files\UFOAIwin32BUILDenv\MinGW\ufoai\src\server\sv_ccmds.c||In function 'Grid_DumpServerRoutes_f':|
C:\Program Files\UFOAIwin32BUILDenv\MinGW\ufoai\src\server\sv_ccmds.c|596|warning: implicit declaration of function 'RT_WriteCSVFiles'|
||=== ufo, windows_debug ===|
C:\Program Files\UFOAIwin32BUILDenv\MinGW\ufoai\src\client\battlescape\cl_battlescape.c||In function 'Grid_DumpWholeClientMap_f':|
C:\Program Files\UFOAIwin32BUILDenv\MinGW\ufoai\src\client\battlescape\cl_battlescape.c|271|warning: implicit declaration of function 'RT_DumpWholeMap'|
C:\Program Files\UFOAIwin32BUILDenv\MinGW\ufoai\src\client\battlescape\cl_battlescape.c||In function 'Grid_DumpClientRoutes_f':|
C:\Program Files\UFOAIwin32BUILDenv\MinGW\ufoai\src\client\battlescape\cl_battlescape.c|284|warning: implicit declaration of function 'RT_WriteCSVFiles'|
C:\Program Files\UFOAIwin32BUILDenv\MinGW\ufoai\src\client\cgame.h|74|warning: 'libintl_printf' is an unrecognized format function type|
C:\Program Files\UFOAIwin32BUILDenv\MinGW\ufoai\src\server\sv_ccmds.c||In function 'Grid_DumpWholeServerMap_f':|
C:\Program Files\UFOAIwin32BUILDenv\MinGW\ufoai\src\server\sv_ccmds.c|583|warning: implicit declaration of function 'RT_DumpWholeMap'|
C:\Program Files\UFOAIwin32BUILDenv\MinGW\ufoai\src\server\sv_ccmds.c||In function 'Grid_DumpServerRoutes_f':|
C:\Program Files\UFOAIwin32BUILDenv\MinGW\ufoai\src\server\sv_ccmds.c|596|warning: implicit declaration of function 'RT_WriteCSVFiles'|
||=== Build finished: 0 errors, 7 warnings ===|


When I start a skirmish map, it goes to the loading screen and sits there. The loading bar never fills up at all and the ufoconsole.log seems to stop mid-line. It's attached below.

Any help on this is appreciated since I can't really test out any map fixes for now...
===== Comments Ported from Sourceforge =====

====== natewr (2010-07-26 19:26:15) ======


====== geever (2010-07-26 20:50:19) ======

use `logfile 2' console command to make the log flushed on every write (otherwise OS will cache it).

Does it only happen with RMAs or static maps too?

-geever
====== natewr (2010-07-28 17:29:52) ======

Alright, I've been able to load both a static and RMA map now. But the load times are 6 minutes and 10 minutes, owing much to the loading of the .mat file (first the dam, then tropic). When I finally enter it is unplayable due to slow performance.

I've gone in and turned all post-processing effects off, but I don't think my video card supported them anyway. I'll attach both logs and the screenshot.

While I've always had a slower computer, I never had such massive performance problems, especially on manageable maps like the dam. Has arisian merged his changes to the rendering code, perhaps? I'm not sure what would cause such a big contrast in performance.
====== natewr (2010-07-28 17:30:23) ======

ufoconsole.log from dam map
====== natewr (2010-07-28 17:30:56) ======

ufoconsole.log from tropic rma
====== natewr (2010-07-28 17:36:20) ======

screenshot of video settings
====== geever (2010-07-29 08:44:07) ======

You can disable the material system in advanced video options in trunk already IIRC. Try it, please.

-geever
====== natewr (2010-07-29 17:48:11) ======

I disabled the material system (unchecked in video > advanced options), restarted and it was still unchecked. Get the same load process for the dam map and 3 minute stall on loading the .mat file. It's still unplayable upon entering the map.

Log file attached.
====== natewr (2010-07-29 17:48:37) ======

ufoconsole.log from dam map with material system turned off
====== mcr2010 (2010-07-31 08:01:20) ======

You could simply rename or delete the .mat file to be sure if that is causing the problem...
Or load one of the maps that do not have any materials defined like 'stadium' for example...

====== tlh2000 (2010-07-31 19:43:47) ======

should be fixed in current trunk
====== natewr (2010-08-01 12:44:31) ======

I updated SVN today and compiled, but I'm still having the same performance problems. I've attached a console log showing dam, with .mat file, and stadium, without .mat file. Both maps are unplayable and take a while to load up.

Revision is 31108
====== natewr (2010-08-01 12:46:04) ======

ufoconsole.log from dam and stadium, r31108
====== tlh2000 (2010-08-01 13:32:56) ======

did you try a clean rebuild?
====== natewr (2010-08-02 15:52:11) ======

Fixed after mattn did some magic. Closing.
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