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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #2630 IR Goggles "Throw" mode fools goggles button
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
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  • Last updated
  • Estimated time
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Issue details
  • Resolution
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
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  • Architecture
    Not determined
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Description
[http://sourceforge.net/p/ufoai/bugs/2630 Item 2630] imported from sourceforge.net tracker on 2013-01-28 19:43:45

(seen in 2.3 release, and probably still in Rev 31041 judging by source code)

IR Goggles require 12 TUs to scan, but the goggles button stays on if you have 10+ TUs remaining. This is probably because in addition to the "_Scan" firedef they have in weapons.ufo (that takes 12 TUs), there is a 10-TU "_Throw" mode.
===== Comments Ported from Sourceforge =====

====== natewr (2012-09-27 23:13:56.806000) ======

I confirmed this still existed. As a temporary fix, I have made the Throw firemode cost 12 TU, just like using the goggles. There shouldn't be the discrepancy anymore.

This probably requires a new feature to handle headgear properly. Since we don't have much headgear it probably won't be fixed for a long time.
====== aduke1 (2012-10-04 19:54:24.356000) ======

- **assigned_to**: NateWr
- **milestone**: --> 2.4

====== natewr (2012-10-26 10:11:37.438000) ======

- **status**: open --> closed
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