UFO: Alien Invasion Issue Tracker
UFO: Alien Invasion
Go to the previous open issue
Go to the previous issue (open or closed)
star_faded.png
Please log in to bookmark issues
icon_project.png UFO: Alien Invasion / Closed Bug report #2536 [map] Oriental map object bugs
Go to the next issue (open or closed)
Go to the next open issue
This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Maps
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (0)
There are no items
People involved
Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
Attachments (0)
There is nothing attached to this issue
Duplicate issues (0)
This issue does not have any duplicates
Description
[http://sourceforge.net/p/ufoai/bugs/2536 Item 2536] imported from sourceforge.net tracker on 2013-01-28 19:39:33

Revision 30103

There are more objects on the oriental map that have problems with impassable squares that should actually be passable. Screenshots attached.


2010/05/23 17:23:44 ==== InitGame ====
2010/05/23 17:23:44 SV_AssembleMap: Sequential map assembly in 3 ms
2010/05/23 17:23:44 CM_LoadMap: "-oriental/or_ +craft_drop_firebird +house_a +shed_a +house_b +well +house_f +mosque +craft_ufo_harvester +trees_b +house_h +house_b +trees_a +well +house_a +stand_a +well +trees_a +trees_b +house_a +trees_a +trees_a +trees_a +trees_a +trees_a" "-8 -32 0 16 24 0 -24 -24 0 0 -8 0 24 -32 0 8 -16 0 16 8 0 -32 0 0 8 8 0 16 -32 0 -32 -16 0 16 0 0 8 16 0 0 24 0 -16 -8 0 0 -16 0 -8 -8 0 -8 -16 0 -32 -32 0 -16 -32 0 -32 -24 0 24 0 0 24 -8 0 24 -16 0"
2010/05/23 17:23:47 Rerouted for RMA in 1.0s
2010/05/23 17:23:47 checksum for the map '+oriental': 602435010
2010/05/23 17:23:47 ufo script checksum 2597883587
2010/05/23 17:23:47 Created AI player (team 0)
2010/05/23 17:23:47 Created AI player (team 7)
2010/05/23 17:23:47 -------------------------------------
2010/05/23 17:23:47 Connecting to localhost...
2010/05/23 17:23:47 connection attempt from loopback connection
2010/05/23 17:23:47 load material file: 'materials/oriental.mat'
2010/05/23 17:23:59 added light, ambient=0.476837
2010/05/23 17:24:00 Starting the game...
===== Comments Ported from Sourceforge =====

====== edirr (2010-05-23 14:53:14) ======

Barrel object: Impassable clear squares
====== edirr (2010-05-23 14:53:57) ======

Crate object: Impassable clear squares
====== edirr (2010-05-30 13:39:10) ======

Pile of crates with impassable squares
====== edirr (2010-05-30 13:40:23) ======

More impassable clear squares related to two different objects
====== edirr (2010-05-30 13:44:14) ======

I have added more screenshots of problematic objects on the oriental map. All objects reported in this tracker item are of the same type: They contain squares that are clear on the map, but cannot be entered by soldiers or aliens.

The only possible exception is the heap of iron bars next to the wall, since it is possible the object spawns so close to the wall that the squares in between become impassable for that reason. But it still needs to be looked at.

Some of these screenshots are from different missions and unfortunately I do not have the ufoconsole.log entry for the mission where the most recent uploaded screenshots were taken. All of these screenshots are taken from an oriental big mission, however.
====== kildor (2010-05-31 08:56:58) ======

Please, check revision #30275.
====== edirr (2010-06-01 05:05:31) ======

The issues in the "pile of crates + heap of iron bars" screenshot are all fixed.

The barrels seem to be fixed, but need to see a couple more oriental missions to be sure.

The crates object with the two impassable squares looks like it's fixed.

The object with the screenshot named "fallen crates" is still broken and has strange passability around it. Looks like soldiers could walk half inside the crates from one side and not enter clear squares on the other side.


For future reference, is it better to open a separate tracker item for each different object, or to provide an amalgamated item like this one for several different objects?
====== edirr (2010-06-02 21:05:08) ======

Just saw on another oriental mission that the crate object with impassable squares is still broken.

So the barrels and the heap of bars + crates screenshot objects are fixed, the other two are not.
====== sf-robot (2010-06-15 02:20:04) ======

This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).
Steps to reproduce this issue
Nothing entered.
Todos (0 / 0)
Issue created
footer_logo.png The Bug Genie 4.3.1 | Support | Feedback spinning_16.gif