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icon_project.png UFO: Alien Invasion / Closed Bug report #249 Assembling random map - wrong theme-name
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Engine
  • Targetted for
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  • Status
    Closed
  • Priority
    3. Normal
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Description
[http://sourceforge.net/p/ufoai/bugs/249 Item 249] imported from sourceforge.net tracker on 2013-01-28 18:15:21

When a command to assemble a random map is given
with a wrong theme-name (i.e. theme not defined),
the command does not fail.

A map is assembled, but the log does not tell which
theme is used:
>>>
]map +villaged small2
ExecuteString: 'map +villaged small2'
==== ShutdownGame ====
LoadLibrary (./base/game.dll)
==== InitGame ====
------- Server Initialization -------
SpawnServer: +villaged
FindFile: ./base/maps/villaged.ump
SV_AssembleMap: Map assembly 'small2' not found

tiles: -villaged/vil_ +drop +r01 +r02 ...
<<<

===== Comments Ported from Sourceforge =====

====== hajo4 (2006-08-18 12:08:56) ======

Logged In: YES
user_id=1561716

It would also be useful to have a section in .ump-files
for specifying a default-assembly-theme when the parameter
is missing, e.g.

assembly default { small }
or
default_assembly { small }
====== tlh2000 (2007-08-06 09:26:10) ======

Logged In: YES
user_id=116930
Originator: NO

if there is no theme name given a random one will be used - but that&#039;s no bug - that&#039;s a feature ;-)

the theme name printing is indeed missing, yes
====== tlh2000 (2007-09-25 16:27:25) ======

Logged In: YES
user_id=116930
Originator: NO

i&#039;m closing the bug because the random map assembly got a lot of attention recently, and a lot of changes, too. this should be fixed, too
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