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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #2466 [map] Oriental - Alien Walking on Thin Air
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Maps
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
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  • Last updated
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    Not estimated
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  • Reproducability
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Description
[http://sourceforge.net/p/ufoai/bugs/2466 Item 2466] imported from sourceforge.net tracker on 2013-01-28 19:35:59

In one section of an oriental map, an alien walked on thin air when it should have fallen from level 2 to level 1 in the battlescape. Excerpt from ufoconsole.log below to show what was loaded.

The problem probably has something to do with the boxes next to the wall. Mattn speculated that it may be an actorclip with wrong height, whatever that means. Screenshots attached. Forum thread located at http://ufoai.ninex.info/forum/index.php?topic=4732.0


2010/04/26 20:14:56 ==== InitGame ====
2010/04/26 20:14:56 SV_AssembleMap: Sequential map assembly in 0 ms
2010/04/26 20:14:56 CM_LoadMap: "-oriental/or_ +craft_drop_firebird +house_b +house_c +house_e +house_f +craft_crash_fighter +mosque +house_e +house_a +stand_b +well +stand_a" "0 -16 0 -8 0 0 -24 16 0 8 0 0 -8 16 0 -24 -24 0 -24 0 0 8 16 0 0 -24 0 0 0 0 16 -24 0 -24 24 0"
2010/04/26 20:14:58 Rerouted for RMA in 0.0s
2010/04/26 20:14:58 checksum for the map '+oriental': 2317502570
2010/04/26 20:14:58 ufo script checksum 3151923691
2010/04/26 20:14:58 Created AI player (team 0)
2010/04/26 20:14:58 Created AI player (team 7)
2010/04/26 20:14:58 -------------------------------------
2010/04/26 20:14:58 Connecting to localhost...
2010/04/26 20:14:58 connection attempt from loopback connection
2010/04/26 20:14:58 load material file: 'materials/oriental.mat'
2010/04/26 20:15:04 R_ParseStage: Failed to resolve texture: tex_material/desert001
2010/04/26 20:15:08 R_ModLoadTags: found 100 frames in models/objects/vegi/palm_a/palm1.tag but model has 101 frames
2010/04/26 20:15:08 Starting the game...
===== Comments Ported from Sourceforge =====

====== edirr (2010-04-27 06:06:53) ======


====== kildor (2010-04-27 06:59:27) ======

Please, check the map after r29610.
====== tlh2000 (2010-04-27 11:07:50) ======

what was the problem?
====== kildor (2010-04-28 03:16:45) ======

Actorclip, of course.
Actors were able to move from roof to the actorclip. I add some height to this brush.
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