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icon_project.png UFO: Alien Invasion / Closed Bug report #2455 Map square impassable in oriental house
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Maps
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
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    Not triaged
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Description
[http://sourceforge.net/p/ufoai/bugs/2455 Item 2455] imported from sourceforge.net tracker on 2013-01-28 19:35:59

Attached is a screenshot where a square that should be passable is not and soldiers must walk the long way around it to reach the stairs. The square is outlined in red and the actual path that must be taken to reach the stairs is indicated by a blue arrow. According to ufoconsole.log, the following map components were loaded for that combat, so the problem is in one of the house items.

CM_LoadMap: \"-oriental/or_ +craft_drop_firebird +house_b +house_c +house_e +house_f +craft_crash_fighter +house_a +house_b +well +well +trees_a +trees_a +stand_b +trees_b +trees_a +trees_a\" \"-24 16 0 8 -24 0 0 8 0 8 -8 0 -24 0 0 -16 -24 0 -8 0 0 0 16 0 -8 8 0 16 -24 0 16 8 0 -24 -8 0 -24 -16 0 16 16 0 16 24 0 -24 -24 0\"

Whether the following is also related to this or a separate issue, I don\'t know, but there is a texture problem with some subcomponent of the the oriental.mat object:

2010/04/21 11:15:14 load material file: \'materials/oriental.mat\'
2010/04/21 11:15:20 R_ParseStage: Failed to resolve texture: tex_material/desert001
2010/04/21 11:15:23 R_ModLoadTags: found 100 frames in models/objects/vegi/palm_a/palm1.tag but model has 101 frames

That\'s from the ufoconsole.log, hopefully it says something to someone.
===== Comments Ported from Sourceforge =====

====== edirr (2010-04-21 14:32:10) ======


====== tlh2000 (2010-04-21 15:48:59) ======

fixed in r29504 - thanks for reporting
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