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icon_project.png UFO: Alien Invasion / Closed Bug report #2446 Geoscape is transparent
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This issue has been closed with status "Closed" and resolution "Not determined".
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  • Type of issue
    Bug report
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    Campaign
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  • Priority
    3. Normal
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Description
[http://sourceforge.net/p/ufoai/bugs/2446 Item 2446] imported from sourceforge.net tracker on 2013-01-28 19:35:59

Geoscape is transparent if glsl shaders turned on in game.
rev 29402
PhII/2G/Gf7900GS/winXP_sp3/nforce 197.13
===== Comments Ported from Sourceforge =====

====== balasar (2010-04-15 21:09:38) ======


====== balasar (2010-04-15 21:10:29) ======


====== arisian (2010-04-16 00:40:51) ======

Try the latest svn (r29425); I can't replicate this error myself (linux x86_64, geforce9800gt, 190.53), so I'm shooting blindfolded trying to solve it.
====== balasar (2010-04-16 07:21:15) ======

Geoscape already is not transparent :) But see new ufoconsole.log
====== balasar (2010-04-16 07:21:40) ======


====== balasar (2010-04-16 08:00:56) ======

...and I noticed if GLSL shaders and post-procesing enabled, then the seat base building visible through the geoscape. Or is it must be? Bur terror-site not visible...
====== balasar (2010-04-16 08:01:27) ======


====== balasar (2010-04-16 08:03:11) ======

rev 29425
====== arisian (2010-04-17 00:14:56) ======

This should all be fixed in r29434; if it's not, let me know.
====== *anonymous (2011-06-28 08:07:19) ======

How do I attach files in this ticket? I'm having the same issue.
27 June 2011 nightly build from http://ufoai.ninex.info/wiki/index.php/Download
Turning off GLSL shaders helps.

Windows 7 64 Bit, Radeon HD 4870
====== tlh2000 (2011-06-28 08:46:11) ======

open a new ticket please - the old issue is most likely not related anyway (even if it's the same result)
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