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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #2409 Choppy/buggy sound
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Engine
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
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Affected by this issue (1)
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Issue details
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  • Reproducability
    Not determined
  • Severity
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  • Platform
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Description
[http://sourceforge.net/p/ufoai/bugs/2409 Item 2409] imported from sourceforge.net tracker on 2013-01-28 19:35:59

If enemy is located far away from my soldiers I simply can't hear anything about him - no footsteps, no shooting sounds.

If enemy shoots from far away the plasma ball when it finally flies to my soldiers doesn't have any sound.

If enemy shoots plasma bursts at civilians located far away the sound get choppy as if sound of first shot is abruptly stopped by consequent sounds or/and played only partially.
===== Comments Ported from Sourceforge =====

====== tlh2000 (2010-04-30 13:32:59) ======

why should you hear footsteps of a "far away" (tm) soldier?
====== harper47 (2010-05-01 16:21:54) ======

If camera points to a far away alien there must be some sound - if he moves, shoots etc.

I think center of the "sound-hearing" must be attached to camera position, not to my soldiers.
====== mcr2010 (2012-01-28 20:05:04) ======

This is fixed in 2.4dev already.
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