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icon_project.png UFO: Alien Invasion / Closed Bug report #2404 wrong_pathfinding
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Maps
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
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    Not triaged
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Description
[http://sourceforge.net/p/ufoai/bugs/2404 Item 2404] imported from sourceforge.net tracker on 2013-01-28 19:35:59

I think that came across wrong pathfinding on Bomber_city map.
Screenshot attached.
Also in this place after several rounds can not go through the gate with a UFOship. I think this bug fixed in r28878.

Phenom II\2Gb\GF7900GS\winXP_SP3\ r28892
===== Comments Ported from Sourceforge =====

====== balasar (2010-03-13 11:36:27) ======


====== natewr (2010-03-13 12:37:37) ======

Should be fixed in revision 28955. Please check and let me know if all behaves as you expect.

The slope up to the parking spots and the doors overhead were causing the problem when moving from any room interior out to the parking spots. I moved the slope out and lowed the parking spots by about 8-12 units so the slope wasn't too steep.
====== balasar (2010-03-13 14:03:09) ======

Probably the best would be moving away from the parking UFOship?
====== tlh2000 (2010-03-13 14:38:59) ======

if this is fixed, please don't reopen it - otherwise tell us please why you think this is not yet fixed.
====== natewr (2010-03-13 15:07:38) ======

Unless there's a good reason, I don't want to implement too many changes to the map. The original mapper may have put thought into the distances between the building and the bomber, so I'd rather keep bug-squashing interventions to a minimum.
====== balasar (2010-03-15 18:36:13) ======

Maybe you're right. Everything is working properly.
====== tlh2000 (2010-03-15 18:47:39) ======

.... if it's fixed - why did you set it back to open? - closed now
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