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icon_project.png UFO: Alien Invasion / Closed Bug report #2395 Friendly fire sometimes does no damage
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    5. Important
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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Issue details
  • Resolution
    Not determined
  • Reproducability
    Not determined
  • Severity
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  • Complexity
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Description
[http://sourceforge.net/p/ufoai/bugs/2395 Item 2395] imported from sourceforge.net tracker on 2013-01-28 19:30:37

As reported in the forum: http://ufoai.ninex.info/forum/index.php?topic=4521.0

Only sometimes can a team's own units be hit by shots fired from the same team, this also includes area-affect weapons such as the rocket launcher and the flamethrower as well as firearms.

Many times friendly fire shots go right through units as if they weren't there.
===== Comments Ported from Sourceforge =====

====== markhop56 (2010-03-09 20:49:06) ======

Confirmed.

It is probably missing call to LinkEdict before return ent;
in G_ClientGetFreeSpawnPointForActorSize (file: src/game/g_client.c, line ~973)

gi.LinkEdict(ent);
====== tlh2000 (2010-03-13 10:17:33) ======

fixed in trunk - thanks for the hint
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