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icon_project.png UFO: Alien Invasion / Closed Bug report #2339 [map] Rzeszow / terrain02n : map inversed
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Maps
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
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  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
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Affected by this issue (1)
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  • Last updated
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    Not estimated
Issue details
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    Not determined
  • Reproducability
    Not determined
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Description
[http://sourceforge.net/p/ufoai/bugs/2339 Item 2339] imported from sourceforge.net tracker on 2013-01-28 19:30:37

Hi all,
first, I'm french, so please apologize for my mistakes...

version : ufoai-2.2.1-win32.exe
downloaded on the sourceforge webpage

running on Windows XP SP2 (32 bits)
graphic card : ATI Radeon HD 2600
graphic driver version : ATI Technologies Inc. 8.413.3.0

(20/09/2007)

mission : rzeszow
map name : terrain02n

I'm playing since few days, without any problem.
Today, I was playing normally, and then the map just

inversed itself. See the 2 screenshots. The mouse was also

inversed.

Not sure I'm able to reproduce the bug, because I haven't

done something special, while playing the game. Sorry.

=======================
ufo console log file :
=======================

----- network initialization -------
libcurl/7.16.4 zlib/1.2.2 initialized.

------ server initialization -------

----- console initialization -------
couldn't load history
Console initialized.

------- video initialization -------
SDL version: 1.2.12
I: desktop depth: 32bpp
I: setting mode 6: 1024x768 (fullscreen: yes)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 2600
GL_VERSION: 2.0.6849 Release
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_draw_buffers

GL_ARB_fragment_program GL_ARB_fragment_shader

GL_ARB_multisample GL_ARB_multitexture

GL_ARB_occlusion_query GL_ARB_point_parameters

GL_ARB_point_sprite GL_ARB_shader_objects

GL_ARB_shading_language_100 GL_ARB_shadow

GL_ARB_shadow_ambient GL_ARB_texture_border_clamp

GL_ARB_texture_compression GL_ARB_texture_cube_map

GL_ARB_texture_env_add GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3

GL_ARB_texture_float GL_ARB_texture_mirrored_repeat

GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle

GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object

GL_ARB_vertex_program GL_ARB_vertex_shader

GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap

GL_ATI_fragment_shader GL_ATI_meminfo

GL_ATI_separate_stencil GL_ATI_texture_compression_3dc

GL_ATI_texture_env_combine3 GL_ATI_texture_float

GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate

GL_EXT_blend_minmax GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array GL_EXT_copy_texture

GL_EXT_draw_range_elements GL_EXT_fog_coord

GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays

GL_EXT_packed_depth_stencil GL_EXT_packed_pixels

GL_EXT_point_parameters GL_EXT_rescale_normal

GL_EXT_secondary_color GL_EXT_separate_specular_color

GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture

GL_EXT_texgen_reflection GL_EXT_texture3D

GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp GL_EXT_texture_env_add

GL_EXT_texture_env_combine GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp GL_EXT_texture_object

GL_EXT_texture_rectangle GL_EXT_vertex_array

GL_KTX_buffer_region GL_NV_blend_square

GL_NV_texgen_reflection GL_SGIS_generate_mipmap

GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod

GL_WIN_swap_hint WGL_EXT_swap_control
ignoring GL_EXT_LockArrays
using GL_ARB_multitexture
using GL_EXT_texture_env_combine
GL_SGIS_multitexture not found
ignoring GL_ARB_texture_compression
using GL_EXT_texture_filter_anisotropic [16 max] [ 1

selected]
using GL_EXT_texture_lod_bias
using GL_EXT_stencil_wrap
using GL_EXT_fog_coord
using GL_ATI_separate_stencil
GL_EXT_stencil_two_side not found
max texture size: detected 8192
but using 2048 as requested
SDL_ttf version 2.0.7 - we need at least 2.0.7

------- sound initialization -------
SDL_mixer version: 1.2.8
...audio rate: 44100
...audio channels: 2
...driver: 'dsound'

--- save subsystem initialization --
added size subsystem (check ff)
added base subsystem (check 0)
added campaign subsystem (check 1)
added hospital subsystem (check 2)
added market subsystem (check 3)
added research subsystem (check 4)
added employee subsystem (check 5)
added aliencont subsystem (check 6)
added production subsystem (check 7)
added aircraft subsystem (check 8)
added messagesystem subsystem (check 9)
added stats subsystem (check a)
added nations subsystem (check b)
added transfer subsystem (check c)

----------- parse scripts ----------
Shared Client/Server Info loaded
... 94 items parsed
... 31 damage types parsed
... 52 map definitions parsed
... 25 equipment definitions parsed
... 10 inventory definitions parsed
... 22 team definitions parsed
S_Music_Start: Playing music: 'music/PsymongN3'
CL_LanguageInit()... language settings are stored in

configuration: fr
123 static models loaded
====== UFO Initialized ======

Priority changed to HIGH
Found 2 processors
Only use the first core
Switch grab input off
S_Music_Start: Playing music: 'music/ufo1'
Save user settings to C:\Documents and

Settings\Administrateur\Application

Data\UFOAI/2.2.1/base/config.cfg

==============================================

Thanks for your job and this great game.

===== Comments Ported from Sourceforge =====

====== guibs63 (2010-02-02 13:41:55) ======


====== tlh2000 (2010-02-02 18:21:35) ======

please retest with 2.3-dev and if it's not fixed there, reopen this item. we are no longer maintaining 2.2.x versions as 2.3-dev is close to release
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