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icon_project.png UFO: Alien Invasion / Closed Bug report #2329 [map] cemetary inacessible tile arrangements
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Maps
  • Targetted for
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  • Status
    Closed
  • Priority
    4. Useful
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    Not triaged
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Description
[http://sourceforge.net/p/ufoai/bugs/2329 Item 2329] imported from sourceforge.net tracker on 2013-01-28 19:30:37

when playing in r28290
it is sometime possible to create maps which have inaccessible areas and spawn points where you cannot get to the aliens.
if you could explode the hedges, that would solve the problem.

-cemetery/cem_ +craft_drop_firebird +g01 +g02 +g01 +p12 +p12 +p01 +g02 +p08 +g01 +g02 +p12 +d01 +d01" "0 -16 0 8 8 0 -16 -8 0 -8 -8 0 0 0 0 8 0 0 16 0 0 -16 8 0 -16 -16 0 16 8 0 0 8 0 -8 16 0 -8 8 0 -8 -16 0"

"-cemetery/cem_ +craft_drop_firebird +g01 +g02 +p11 +g02 +g02 +p07 +p01 +p12 +p01 +d01 +p05 +g01 +d01 +p12" "-16 -16 0 16 8 0 8 8 0 8 -16 0 8 -8 0 16 -8 0 16 -16 0 0 0 0 -16 0 0 -8 0 0 -16 8 0 -16 16 0 -8 8 0 0 8 0 0 16 0"

"-cemetery/cem_ +craft_drop_firebird +g01 +g02 +g01 +g02 +p03 +p13 +p09 +d01 +d01 +p02 +p02 +d01 +p02 +p08 +d01" "-8 -8 0 -16 8 0 8 8 0 -8 8 0 0 8 0 16 16 0 16 8 0 -16 -16 0 -8 -16 0 0 -16 0 16 0 0 16 -8 0 8 -16 0 16 -16 0 -16 -8 0 -16 0 0"


===== Comments Ported from Sourceforge =====

====== markhawrylak (2010-01-28 06:52:25) ======

cemetary inacessible tile arrangements
====== tlh2000 (2010-01-28 07:07:26) ======

looks like a bug in the ump file. Could you please have a look at this kildor?
====== natewr (2010-03-08 11:14:05) ======

r28873
I adjusted the hedgerows in the corner tile and in the firebird dropship tile. I can't be certain this will fix every possible occurrence of this problem, but I think it should get almost all instances. The corner is the piece that's shutting off a section (except in cases where there are straight paths with hedgerows extending across an entire side of the map).

On the dropship, the eastern opening was opening directly onto the hedgerows, so I made two openings so that tiles could be accessed on both sides.
====== markhawrylak (2010-03-10 02:10:54) ======

I tested in r28889
I retried the map about 30 times. the raised issues above are resolved
there is one scenario that generated a large part of the map that in inaccessible

CM_LoadMap: "-cemetery/cem_ +craft_drop_firebird +g01 +g02 +p11 +p01 +p07 +p02 +d01 +g02 +g02 +p05 +p13 +p01 +p01 +d01 +d01" "0 8 0 16 -8 0 -16 -8 0 -16 -16 0 -8 -16 0 0 -16 0 -8 16 0 -8 -8 0 0 -8 0 8 -8 0 -8 0 0 -8 8 0 8 -16 0 16 -16 0 -16 8 0 -16 16 0"

====== natewr (2010-03-13 16:29:35) ======

Thanks for the extensive testing mark. I made adjustments to the p01 and p02 tiles, which are the straight path/hedgerow tiles without a gap. Unfortunately, this just makes them duplicates of p12 and p13, and it means that there will never be a long hedgerow, which presents its own tactical challenge.

I've also updated the dropship maps because there are still 4 tiles capable of shutting off the map, and if they lined up in the right place next to the dropship they could have cut off an area.

I think this should do it, but as always appreciate the testing to find any configurations I might have missed.

Revisions 28966 and 28967.
====== markhawrylak (2010-03-15 01:29:56) ======

tested in r29000 - Passed
I reloaded many times and did not find any maps that are blocking
Nice work
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