Nothing entered.
[http://sourceforge.net/p/ufoai/bugs/2277 Item 2277] imported from sourceforge.net tracker on 2013-01-28 19:26:38
When Im trying to start a map (crashed fighter in mining colony) I get SIGABRT, but it's random hard to reproduce:
CLFLAGS = -O0 -g -ggdb x86_64
sry I translated the "Assertion ... failed"
ufo: src/common/cmodel.c:715: CM_EntTestLineDM: Assert ,,*name[0] == '*'" failed.
Program received signal SIGABRT, Aborted.
0x00007ffff51b4ec5 in raise () from /lib/libc.so.6
(gdb) bt
#0 0x00007ffff51b4ec5 in raise () from /lib/libc.so.6
#1 0x00007ffff51b63c1 in abort () from /lib/libc.so.6
#2 0x00007ffff51ae069 in __assert_fail () from /lib/libc.so.6
#3 0x0000000000500ddf in CM_EntTestLineDM (start=0x7fffffffe050,
stop=0x7fffffffe060, end=0x7fffffffe040, levelmask=256)
at src/common/cmodel.c:715
#4 0x0000000000500d37 in CM_TestLineDMWithEnt (start=0x7fffffffe050,
stop=0x7fffffffe060, end=0x7fffffffe040, levelmask=256, entlist=0x1907360)
at src/common/cmodel.c:683
#5 0x00000000004492f3 in CL_ActorMouseTrace ()
at src/client/battlescape/cl_actor.c:1672
#6 0x000000000043eb3d in IN_Parse () at src/client/input/cl_input.c:615
#7 0x000000000043f072 in IN_Frame () at src/client/input/cl_input.c:887
#8 0x0000000000438532 in CL_Frame (now=5811859, data=0x0)
at src/client/cl_main.c:1127
#9 0x0000000000509472 in tick_timer (now=5811859, data=0x108ca858)
at src/common/common.c:1005
#10 0x000000000050993b in Qcommon_Frame () at src/common/common.c:1156
#11 0x00000000005637c9 in main (argc=1, argv=0x7fffffffe308)
at src/ports/linux/linux_main.c:53
(gdb) bt full
#0 0x00007ffff51b4ec5 in raise () from /lib/libc.so.6
No symbol table info available.
#1 0x00007ffff51b63c1 in abort () from /lib/libc.so.6
No symbol table info available.
#2 0x00007ffff51ae069 in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3 0x0000000000500ddf in CM_EntTestLineDM (start=0x7fffffffe050,
stop=0x7fffffffe060, end=0x7fffffffe040, levelmask=256)
at src/common/cmodel.c:715
trace = {allsolid = 5656224, startsolid = qfalse,
fraction = -nan(0x7fdf20), endpos = {4.59163468e-41, 6.12089411e-39,
0}, plane = {normal = {-nan(0x7fe300), 4.59163468e-41,
1.40129846e-45}, dist = 0, type = 128 '\200'}, surface = 0x0,
planenum = 533465320, contentFlags = 0, leafnum = 0, mapTile = 10,
le = 0x7fffffffe050, ent = 0x42a690}
model = 0x0
name = 0x1907360
blocked = 0
fraction = 2
__PRETTY_FUNCTION__ = "CM_EntTestLineDM"
#4 0x0000000000500d37 in CM_TestLineDMWithEnt (start=0x7fffffffe050,
stop=0x7fffffffe060, end=0x7fffffffe040, levelmask=256, entlist=0x1907360)
at src/common/cmodel.c:683
hit = 32767
#5 0x00000000004492f3 in CL_ActorMouseTrace ()
at src/client/battlescape/cl_actor.c:1672
i = 0
restingLevel = 99621608
cur = {-0.134765625, 0.0364583321}
frustumSlope = {1182.41333, 886.809998}
projectionDistance = 2048
nDotP2minusP1 = 0
forward = {0, 0, 0}
right = {0, 0, 0}
up = {0, 0, 0}
stop = {0, 0, 0}
from = {0, 0, 0}
end = {0, 0, 0}
dir = {0, 0, -3.0889045e+32}
mapNormal = {0, 0, 1}
P3 = {0, 0, 25.6000004}
P2minusP1 = {0, 0, 0}
P3minusP1 = {-nan(0x7fe050), 4.59163468e-41, 1.34524653e-43}
pA = {5.60519386e-45, 0, 8.23252758e-39}
pB = {6.45900927e-37, 0, 2.1860256e-43}
testPos = "\300\337\377"
actor2x2 = {"\020\000", "\000\060", "\000\000\200"}
fieldSize = 1
le = 0x7fffffffe120
#6 0x000000000043eb3d in IN_Parse () at src/client/input/cl_input.c:615
No locals.
#7 0x000000000043f072 in IN_Frame () at src/client/input/cl_input.c:887
mouse_buttonstate = 0
unicode = 67
key = 32767
event = {type = 192 '\300', active = {type = 192 '\300',
gain = 116 't', state = 151 '\227'}, key = {type = 192 '\300',
which = 116 't', state = 151 '\227', keysym = {
scancode = 0 '\000', sym = SDLK_UNKNOWN, mod = KMOD_NONE,
unicode = 57680}}, motion = {type = 192 '\300', which = 116 't',
state = 151 '\227', x = 0, y = 0, xrel = 0, yrel = 0}, button = {
type = 192 '\300', which = 116 't', button = 151 '\227',
state = 1 '\001', x = 0, y = 0}, jaxis = {type = 192 '\300',
which = 116 't', axis = 151 '\227', value = 0}, jball = {
type = 192 '\300', which = 116 't', ball = 151 '\227', xrel = 0,
yrel = 0}, jhat = {type = 192 '\300', which = 116 't',
hat = 151 '\227', value = 1 '\001'}, jbutton = {type = 192 '\300',
which = 116 't', button = 151 '\227', state = 1 '\001'}, resize = { pC = {1.34524653e-43, 0, 9.80908925e-45}
type = 192 '\300', w = 0, h = 0}, expose = {type = 192 '\300'},
quit = {type = 192 '\300'}, user = {type = 192 '\300', code = 0,
data1 = 0x0, data2 = 0x7fffffffe150}, syswm = {type = 192 '\300',
msg = 0x0}}
#8 0x0000000000438532 in CL_Frame (now=5811859, data=0x0)
at src/client/cl_main.c:1127
delta = 1220
lastFrame = 5811859
#9 0x0000000000509472 in tick_timer (now=5811859, data=0x108ca858)
at src/common/common.c:1005
timer = 0x108ca858
old_interval = 20
lateness = 22
#10 0x000000000050993b in Qcommon_Frame () at src/common/common.c:1156
time_to_next = 0
event = 0x2601cc08
#11 0x00000000005637c9 in main (argc=1, argv=0x7fffffffe308)
at src/ports/linux/linux_main.c:53
===== Comments Ported from Sourceforge =====
====== tlh2000 (2010-01-05 19:24:47) ======
looks like it is related to the inline model list bug, too
====== tlh2000 (2010-01-15 07:43:49) ======
maybe the client and server also share the same data here? so game is updating and client doesn't know anything about that update?
====== tlh2000 (2010-01-15 07:51:12) ======
another backtrace
====== technokar (2010-01-15 08:18:41) ======
I want to take screenshot when this happens - but the window buffer is gone. Sometimes I can see wrong meshes (e.g. pilot etc.)
====== o01eg (2010-01-15 17:39:24) ======
I also got this bug at r28028
http://ufoai.ninex.info/forum/index.php?topic=4383.msg33384#msg33384
There wrong values cl.numLEs = 0 and all LEs are empty.
====== tlh2000 (2010-01-20 17:11:50) ======
https://sourceforge.net/tracker/?func=detail&aid=2935545&group_id=157793&atid=805242
====== tlh2000 (2010-01-22 21:06:07) ======
please let me know whether you still encouter this bug after r28210
====== tlh2000 (2010-01-23 06:29:17) ======
https://sourceforge.net/tracker/index.php?func=detail&aid=2937502&group_id=157793&atid=805242 (but still before r28210)
====== tlh2000 (2010-01-24 14:24:11) ======
https://sourceforge.net/tracker/?func=detail&aid=2910977&group_id=157793&atid=805242 (but still before r28210)
====== daveap (2010-01-26 00:06:03) ======
Just thought I should report that issue #2935545 seems to be gone in revision 28279. It's hard to be sure, but I am now able to play through whole battles without crashing, which I wasn't able to before.
====== tlh2000 (2010-01-26 06:55:07) ======
so i'm setting this to pending (until someone reports back that this bug isn't fixed yet)
====== markhawrylak (2010-02-06 11:54:34) ======
I have been trying to make this bug occur in r28450 and cannot reproduce it. I think this defect can be closed.
====== sf-robot (2010-02-10 02:20:08) ======
This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).