Nothing entered.
[http://sourceforge.net/p/ufoai/bugs/2269 Item 2269] imported from sourceforge.net tracker on 2013-01-28 19:26:38
Game crashes in battle - I suspect when my soldier is going to be killed (or shut by alien or vice versa on RF)
CFLAGS="-O0 -g -ggdb"
ARCH=x86_64
Gentoo Linux 2.6.31-gentoo-r6 #1 SMP
gdb bt full (run w developer +1)
event(dispatching at 1467849): EV_ACTOR_MOVE 0x25323ad8
LE_SetThink: Set think function for le 8 to 0x45438f
CL_CheckDefault: Delaying event on entnum 5.
CL_CheckDefault: Delaying event on entnum 5.
CL_CheckDefault: Delaying event on entnum 5.
CL_CheckDefault: Delaying event on entnum 5.
CL_CheckDefault: Delaying event on entnum 5.
CL_CheckDefault: Delaying event on entnum 5.
CL_CheckDefault: Delaying event on entnum 5.
CL_CheckDefault: Delaying event on entnum 5.
ExecuteString: 'updateactorvalues 0 "models/soldiers/malemedium/head02b.md2" "94" "94" "33" "33" "155" "155" "0" "Gavriil D'Aubigny
HP: 94/94 TU: 33
Infravizor"'
ExecuteString: 'updateactorvalues 1 "models/soldiers/femalemedium/head01b.md2" "97" "97" "2" "33" "151" "151" "0" "Jade D'Aubigny
HP: 97/97 TU: 2
Ostřelovačská puška"'
ExecuteString: 'updateactorvalues 2 "" "0" "1" "0" "1" "0" "1" "0" ""'
ExecuteString: 'updateactorvalues 3 "models/soldiers/malemedium/head02b.md2" "98" "99" "32" "32" "169" "169" "0" "Michel Dunlap
HP: 98/99 TU: 32
Minibrokovnice"'
ExecuteString: 'updateactorvalues 4 "models/soldiers/femalemedium/head01b.md2" "93" "93" "32" "32" "152" "152" "0" "Lorena Tyson
HP: 93/93 TU: 32
Ostřelovačská puška"'
ExecuteString: 'updateactorvalues 5 "models/soldiers/malemedium/head01a.md2" "99" "100" "32" "32" "143" "143" "0" "Javier Yang
HP: 99/100 TU: 32
Plasmová puška"'
ExecuteString: 'updateactorvalues 6 "models/soldiers/malemedium/head03b.md2" "77" "84" "33" "33" "151" "151" "0" "Adofo Kaul
HP: 77/84 TU: 33
Elektromagnetická puška"'
ExecuteString: 'updateactorvalues 7 "models/soldiers/femalemedium/head01a.md2" "82" "82" "31" "31" "146" "146" "0" "Polina Dixit
HP: 82/82 TU: 31
Plamenomet"'
ExecuteString: 'deselect_stand'
ExecuteString: 'crouch_checkbox_clear'
ExecuteString: 'reserve_shot_clear'
ExecuteString: 'startreactiononce'
ExecuteString: 'disable_reloadright'
ExecuteString: 'disable_reloadleft'
ExecuteString: 'deselect_headgear'
ExecuteString: 'deselect_primaryright'
ExecuteString: 'disable_primaryleft'
ExecuteString: 'huddeselect 0'
ExecuteString: 'huddeselect 1'
ExecuteString: 'huddisable 2'
ExecuteString: 'huddeselect 3'
ExecuteString: 'huddeselect 4'
ExecuteString: 'huddeselect 5'
ExecuteString: 'huddeselect 6'
ExecuteString: 'hudselect 7'
CL_CheckDefault: Delaying event on entnum 5.
CL_CheckDefault: Delaying event on entnum 5.
CL_CheckDefault: Delaying event on entnum 5.
CL_CheckDefault: Delaying event on entnum 5.
CL_CheckDefault: Delaying event on entnum 5.
CL_CheckDefault: Delaying event on entnum 5.
CL_CheckDefault: Delaying event on entnum 5.
CL_CheckDefault: Delaying event on entnum 5.
event(dispatching at 1469020): EV_ACTOR_APPEAR 0x2532b988
LE_SetThink: Set think function for le 3 to 0x453861
CL_CheckDefault: Delaying event on entnum 5.
CL_CheckDefault: Delaying event on entnum 5.
CL_CheckDefault: Delaying event on entnum 5.
CL_CheckDefault: Delaying event on entnum 5.
event(dispatching at 1469020): EV_ACTOR_STATECHANGE 0x245bd058
LE_SetThink: Set think function for le 3 to 0x453861
CL_GetActorChr: BAD ACTOR INDEX!
Program received signal SIGSEGV, Segmentation fault.
0x000000000045dfb7 in CL_ActorStateChange (self=0x574290, msg=0x11056878)
at src/client/battlescape/events/event/actor/e_event_actorstatechange.c:75
75 chr->state = (le->state & STATE_REACTION);
(gdb) bt full
#0 0x000000000045dfb7 in CL_ActorStateChange (self=0x574290, msg=0x11056878)
at src/client/battlescape/events/event/actor/e_event_actorstatechange.c:75
le = 0x2e33c60
entnum = 3
state = 519
chr = 0x0
#1 0x000000000045b5bb in CL_ExecuteBattlescapeEvent (now=1469020,
data=0x245bd058) at src/client/battlescape/events/e_parse.c:124
event = 0x245bd058
eventData = 0x574290
#2 0x00000000005099f3 in Qcommon_Frame () at src/common/common.c:1156
time_to_next = 0
event = 0x11056928
#3 0x0000000000563889 in main (argc=10, argv=0x7fffffffdfa8)
at src/ports/linux/linux_main.c:53
No locals.
// repeated w/o developer +1
Program received signal SIGSEGV, Segmentation fault.
0x000000000045dfb7 in CL_ActorStateChange (self=0x574290, msg=0x24313df8)
at src/client/battlescape/events/event/actor/e_event_actorstatechange.c:75
75 chr->state = (le->state & STATE_REACTION);
(gdb) bt full
#0 0x000000000045dfb7 in CL_ActorStateChange (self=0x574290, msg=0x24313df8)
at src/client/battlescape/events/event/actor/e_event_actorstatechange.c:75
le = 0x2e39130
entnum = 8
state = 257
chr = 0x0
#1 0x000000000045b5bb in CL_ExecuteBattlescapeEvent (now=3395541,
data=0x30a06768) at src/client/battlescape/events/e_parse.c:124
event = 0x30a06768
eventData = 0x574290
#2 0x00000000005099f3 in Qcommon_Frame () at src/common/common.c:1156
time_to_next = 0
event = 0x24313ea8
#3 0x0000000000563889 in main (argc=7, argv=0x7fffffffdfc8)
at src/ports/linux/linux_main.c:53
No locals.
Checked out revision 27838.
===== Comments Ported from Sourceforge =====
====== voovoos (2010-01-04 12:42:40) ======
r27785 introduced it, I believe; same bug as #2925581
====== technokar (2010-01-04 15:39:16) ======
except I can repeat mission (I think killing solda is the trigger here) I have to try abort as described in the bug.
====== technokar (2010-01-04 15:42:51) ======
Same in campaing - when I try to abort mission:
Program received signal SIGSEGV, Segmentation fault.
0x000000000045dfb7 in CL_ActorStateChange (self=0x574290, msg=0x1f727ef8)
at src/client/battlescape/events/event/actor/e_event_actorstatechange.c:75
75 chr->state = (le->state & STATE_REACTION);
(gdb) bt full
#0 0x000000000045dfb7 in CL_ActorStateChange (self=0x574290, msg=0x1f727ef8)
at src/client/battlescape/events/event/actor/e_event_actorstatechange.c:75
le = 0x2e37760
entnum = 46
state = 258
chr = 0x0
#1 0x000000000045b5bb in CL_ExecuteBattlescapeEvent (now=68991,
data=0x1f727e68) at src/client/battlescape/events/e_parse.c:124
event = 0x1f727e68
eventData = 0x574290
#2 0x00000000005099f3 in Qcommon_Frame () at src/common/common.c:1156
time_to_next = 0
event = 0x1f727fa8
#3 0x0000000000563889 in main (argc=1, argv=0x7fffffffe028)
at src/ports/linux/linux_main.c:53
====== technokar (2010-01-05 11:53:11) ======
todays new: Revision: 27856 failed to repeat mission + I have funny colors. wrong textures perhaps?
Shutdown server: Server quit.
==== ShutdownGame ====
Program received signal SIGSEGV, Segmentation fault.
0x000000000053748f in INVSH_EmptyContainer (i=0x2e3b880, container=0x6353a84)
at src/game/inv_shared.c:1114
1114 ic = ic->next;
(gdb) bt
#0 0x000000000053748f in INVSH_EmptyContainer (i=0x2e3b880,
container=0x6353a84) at src/game/inv_shared.c:1114
#1 0x0000000000455af7 in LE_Cleanup ()
at src/client/battlescape/cl_localentity.c:1227
#2 0x0000000000436927 in CL_ClearState () at src/client/cl_main.c:230
#3 0x00000000004369d7 in CL_Disconnect () at src/client/cl_main.c:272
#4 0x000000000048c5a4 in CP_StartSelectedMission ()
at src/client/campaign/cp_campaign.c:1330
#5 0x00000000004fbcfd in Cmd_ExecuteString (text=0x7fffffffdcb0 "game_go")
at src/common/cmd.c:971
#6 0x00000000004fa9b2 in Cbuf_Execute () at src/common/cmd.c:230
#7 0x0000000000438120 in CL_SendCommand () at src/client/cl_main.c:985
#8 0x000000000043855a in CL_Frame (now=2218680, data=0x0)
at src/client/cl_main.c:1149
#9 0x0000000000509472 in tick_timer (now=2218680, data=0x10715af8)
at src/common/common.c:1005
#10 0x000000000050993b in Qcommon_Frame () at src/common/common.c:1156
#11 0x00000000005637c9 in main (argc=1, argv=0x7fffffffe2b8)
at src/ports/linux/linux_main.c:53
====== voovoos (2010-01-05 13:26:14) ======
technokar, this is new and not related to the previous backtrace you provided; please update to r27858, let me know if you hit assert introduced in that revision and open a new bug with it.
====== technokar (2010-01-05 19:01:45) ======
as far I can say (3h of playing) both problems are gone! thank you