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icon_project.png UFO: Alien Invasion / Closed Bug report #2238 TR_BoxTrace: Assertion `headnode < tile->numnodes + 6&#039;
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    6. Vital
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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    Not estimated
Issue details
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    Not determined
  • Reproducability
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  • Severity
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Description
[http://sourceforge.net/p/ufoai/bugs/2238 Item 2238] imported from sourceforge.net tracker on 2013-01-28 19:26:38

URL: https://ufoai.svn.sourceforge.net/svnroot/ufoai/ufoai/trunk
Repository Root: https://ufoai.svn.sourceforge.net/svnroot/ufoai
Repository UUID: 39b98707-f80d-0410-bc7e-c6b02f5409da
Revision: 27600

linux, Ubuntu 9.10 i386
crappy Intel(R) 945GM
2009/12/26 00:36:40 GL_RENDERER: Mesa DRI Intel(R) 945GM GEM 20090712 2009Q2 RC3 x86/MMX/SSE2

I was successfully playing campaign until a mission showed up on Novosibirsk. When doing it the game crashes immediately on selecting shooting mode (like aimed shot). It doesn&#039;t crash all the time, seems to be somewhat random, but most of the time it does on the first attempt to shoot. Again, I believe it&#039;s related to this definite frozen map. Because if I skip this mission, others are ok.

..
ExecuteString: &#039;&#039;
ExecuteString: &#039;reserve_shot_clear_s&#039;
ExecuteString: &#039;reserve_shot_clear_a&#039;
ExecuteString: &#039;&#039;
ufo: src/common/tracing.c:1078: TR_BoxTrace: Assertion `headnode < tile->numnodes + 6&#039; failed.
./ufo(Sys_Backtrace+0x1f)[0x819752e]
..


===== Comments Ported from Sourceforge =====

====== *anonymous (2009-12-25 23:07:07) ======

end of console logging
====== tlh2000 (2009-12-26 06:35:14) ======

please send the string of the map - it&#039;s included in the log ifle, too
====== tlh2000 (2009-12-26 06:36:15) ======

btw. how and where did you submit the bug report from?
====== tlh2000 (2009-12-26 06:39:31) ======

that is something tracing related - so i&#039;ve attached this to you mike. would be nice if you could have a quick look.
====== tlh2000 (2009-12-26 06:41:03) ======

it looks like its related to the cursor placing in the world - thus it would be useful to know where exactly this happens for you?
====== *anonymous (2009-12-26 19:19:35) ======

I&#039;m doing this report via https://sourceforge.net/tracker/ just without sf account, since it seems to accept google accounts. Any better way to report bugs?

I just did 6 random tests.

4 came out instant crash on attempt to select "aimed shoot" on first turn. I&#039;m pretty sure the mouse doesn&#039;t move away from the blue shoot mode buttion, so maybe it&#039;s not cursor related?
crashes:
CM_LoadMap: "-frozen/st_ +i01 +i02 +i04 +craft_drop_firebird +craft_ufo_harvester +i04 +i02 +i02 +i04 +i06 +n03 +i05 +n02 +n01 +n03" "-16 -32 0 8 -8 0 -16 16 0 8 8 0 -32 -16 0 -32 -32 0 0 16 0 -24 16 0 16 -8 0 8 24 0 -32 16 0 24 24 0 16 -32 0 8 -16 0 24 -24 0"
CM_LoadMap: "-frozen/st_ +i01 +i02 +i04 +craft_drop_firebird +craft_ufo_harvester +i07 +i04 +n01 +i04 +n02 +n04 +i05 +i05" "0 -32 0 -16 -8 0 -32 -24 0 -24 16 0 -8 -16 0 0 16 0 -16 -32 0 -32 -32 0 -32 -8 0 -32 8 0 -16 -16 0 -16 8 0 -32 24 0"
CM_LoadMap: "-frozen/st_ +i01 +i02 +i04 +craft_drop_firebird +craft_ufo_harvester +i02 +n01 +n01 +i06 +i04 +i03 +i02 +i06 +i06 +n01 +i05" "-24 8 0 8 8 0 -32 -16 0 -32 -32 0 -8 -32 0 -16 -16 0 -32 0 0 -16 0 0 0 0 0 16 0 0 16 16 0 -32 8 0 -32 24 0 -16 24 0 0 24 0 16 24 0"
CM_LoadMap: "-frozen/st_ +i01 +i02 +i04 +craft_drop_firebird +craft_ufo_harvester +i04 +i04 +h02 +i03 +n03 +n03 +n03 +n04" "-8 -32 0 8 0 0 8 -16 0 -24 16 0 -32 -16 0 16 0 0 0 16 0 -32 -32 0 16 16 0 24 -16 0 24 -32 0 -32 16 0 16 24 0"

2 were playable, I could shoot. But I don&#039;t have time to test if they would have crashed later.
CM_LoadMap: "-frozen/st_ +i01 +i02 +i04 +craft_drop_firebird +craft_ufo_harvester +i02 +i07 +i02 +i02 +n03 +n03 +n03 +n03 +n03" "-32 16 0 16 -16 0 8 16 0 0 0 0 -24 -32 0 16 -32 0 -32 0 0 0 16 0 24 16 0 -32 -32 0 24 -32 0 -32 -16 0 24 -16 0 24 0 0"
CM_LoadMap: "-frozen/st_ +i01 +i02 +i04 +craft_drop_firebird +craft_ufo_harvester +h02 +n01 +i06 +n01 +n01 +n03 +n04 +n05 +i02 +n01 +n01" "0 -32 0 -8 -24 0 -24 -24 0 8 8 0 -32 0 0 0 -16 0 8 0 0 -16 -8 0 8 24 0 -32 -8 0 24 -16 0 24 0 0 24 24 0 -32 -24 0 -32 -32 0 -16 -32 0"

Available to test more, just ask.
====== tlh2000 (2010-01-04 16:01:57) ======

maybe related: http://ufoai.ninex.info/forum/index.php?topic=4341.0
====== bekoszaf (2010-01-21 14:44:50) ======

I hit the same a few minutes ago. I selected "aimed shot" (the first shot in this scenario). My cursor made it however over an opened door before it crashed. checksum for the map &#039;+frozen&#039;: 2369086832

==== InitGame ====
SV_AssembleMap: Sequential map assembly in 3 ms
CM_LoadMap: "-frozen/st_ +i01 +i02 +i04 +craft_drop_firebird +craft_ufo_harvester +n01 +i04 +i04 +n01 +n01 +n01 +n01 +n04 +i03 +n04 +n04" "-16 8 0 -16 -24 0 -32 8 0 -32 -8 0 -8 -32 0 -8 0 0 16 0 0 16 16 0 -32 24 0 -16 24 0 0 24 0 -32 -16 0 8 0 0 -32 -32 0 -16 -32 0 -32 -24 0"
Rerouted for RMA in 0.0s
checksum for the map &#039;+frozen&#039;: 2369086832
ufo script checksum 243850177
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
Connecting to localhost...
connection attempt from loopback connection
Starting the game...
beko has joined team 1
music change to David01 (from PsymongR5)
music change to MarineStrikingIntoTheUnknown (from David01)
(player 0) It&#039;s team 1&#039;s round
beko has taken control over team 1.
ufo: src/common/tracing.c:1078: TR_BoxTrace: Zusicherung >>headnode < tile->numnodes + 6<< nicht erf?llt.

Program received signal SIGABRT, Aborted.
[Switching to Thread 0x7f35c8314730 (LWP 7482)]
0x00007f35cb8b1dfb in raise () from /lib/libc.so.6
(gdb) bt
#0 0x00007f35cb8b1dfb in raise () from /lib/libc.so.6
#1 0x00007f35cb8b31de in abort () from /lib/libc.so.6
#2 0x00007f35cb8ab3df in __assert_fail () from /lib/libc.so.6
#3 0x000000000052097f in ?? ()
#4 0x000000000052172e in TR_HintedTransformedBoxTrace ()
#5 0x00000000004ff50d in CM_HintedTransformedBoxTrace ()
#6 0x00000000004599b4 in ?? ()
#7 0x0000000000459da7 in CL_Trace ()
#8 0x000000000044e349 in ?? ()
#9 0x000000000044f7de in CL_AddTargeting ()
#10 0x000000000045e5e3 in V_RenderView ()
#11 0x000000000043dc5c in SCR_UpdateScreen ()
#12 0x000000000043cabd in CL_Frame ()
#13 0x00000000005077bd in ?? ()
#14 0x0000000000507c80 in Qcommon_Frame ()
#15 0x0000000000564bed in main ()

I&#039;m running Ufo AI trunk rev 28182 on Lunar Linux 64bit (only!) with a
GeForce FX 5900XT NVIDIA 173.14.22 on Linux 2.6.30.4 SDL 1.2.14 SDL_ttf 2.0.9 SDL_mixer 1.2.11 gcc 4.4.2 libvorbis 1.2.3 jpeg 7 png 1.2.39 curl 7.19.7 zlib 1.2.3
====== tlh2000 (2010-01-26 07:00:04) ======

there was a bug which corrupts the memory around the bsp tree in the client. it might be that this bug is already fixed with the fix of the memory error. Please report back whether you are still encoutering this bug
====== tlh2000 (2010-01-29 15:23:48) ======

no further feedback - setting this to pending
====== markhawrylak (2010-01-30 05:22:12) ======

I am experiencing this issue in r28332
this issue is stull occuring, I have attached a save game with the issue.
please set status to open

====== markhawrylak (2010-02-02 23:26:23) ======

I am unable to attach save game file. can someone either adjust the security on the bug report or suggest another method to supply the save game.

====== tlh2000 (2010-02-03 06:48:58) ======

set to open, if attaching isn&#039;t working for you, upload it somewhere and i will attach it. (not sure why it isn&#039;t working)
====== tlh2000 (2010-02-03 06:52:47) ======

can you tell me when exactly this is happening? which map? which action did you perform and so on? also is it reproducible?
====== tlh2000 (2010-02-04 18:15:14) ======

see https://sourceforge.net/tracker/?func=detail&aid=2945421&group_id=157793&atid=805242 for another report
====== tlh2000 (2010-02-04 18:21:16) ======


====== tlh2000 (2010-02-04 18:22:04) ======

also see http://ufoai.ninex.info/forum/index.php?topic=4341.0
====== tlh2000 (2010-02-05 16:34:40) ======

alias trace "map day \"frozen/st_i01 frozen/st_i02 frozen/st_i04 frozen/st_craft_drop_firebird frozen/st_craft_ufo_harvester frozen/st_n01 frozen/st_i06 frozen/st_i04 frozen/st_i02 frozen/st_i06 frozen/st_n04 frozen/st_i03 frozen/st_n03 frozen/st_i05 frozen/st_n03 frozen/st_n03 frozen/st_n04\" \"-24 -16 0 16 -24 0 -32 8 0 -24 -32 0 -8 0 0 8 -8 0 -24 0 0 0 -32 0 -16 8 0 -32 24 0 8 -16 0 16 -32 0 24 -16 0 -16 24 0 -32 -32 0 -32 -16 0 -32 0 0\""

it&#039;s 100% reproducible with the above posted map
====== aduke1 (2010-02-07 21:56:35) ======

Fixed in r28488.
====== markhawrylak (2010-02-08 11:17:58) ======

tested in r28496 - Passed
This defect can be closed
====== aduke1 (2010-02-08 21:48:36) ======

Thx for retesting and reporting.
That&#039;s exactly the way I like to work with users/testers :)

====== markhawrylak (2010-02-09 00:06:06) ======

:)
tx
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