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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #2236 [map] +village movement issue at UFO front
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Maps
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
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    Not triaged
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Description
[http://sourceforge.net/p/ufoai/bugs/2236 Item 2236] imported from sourceforge.net tracker on 2013-01-28 19:26:38

SVN: 27596
movement issues at the head of the UFO harvester. on the map map day +village medium there appears to be funny routing issues.
see screen shots for movements paths
movements are different with standing and crouching.
===== Comments Ported from Sourceforge =====

====== markhawrylak (2009-12-24 08:43:15) ======

harvester UFO head - 3 issues in 1 screen shot
====== tlh2000 (2009-12-24 10:36:00) ======

duke, what should we do here? add actorclips? or is this a routing table issue?
====== aduke1 (2009-12-24 12:36:06) ======

First off, there is no "+village medium" here. So I looked at the harvester in "+village commercial" and assumed that the tile is the same.

The problem is that the ground there is a) uneven and b) rather high (4-5 QUANTs compared to 1 for the africa harvester. The paths may look weird, but they seem to be calculated correctly.

The easiest way out is to either lower the ground so we have the 11 QUANTs required for upright walking everywhere or raise the ground so actors are forced to crouch the whole way. Whatever you like better.
====== aduke1 (2009-12-29 23:22:07) ======

richlv,
could you plz try to flatten the area in question on that harvester tile ?
====== kildor (2010-01-15 16:53:57) ======

This brush is also intersected with harvester and was into its inner space, so I decide to remove it completely. It should fix the bug.

Is this enough?
====== markhawrylak (2010-01-16 00:50:38) ======

tested in r28047 - PASSED
closing defect
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