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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #2220 segfault during alien turn
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    5. Important
User pain
  • Type of bug
    Not triaged
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Description
[http://sourceforge.net/p/ufoai/bugs/2220 Item 2220] imported from sourceforge.net tracker on 2013-01-28 19:26:38

r27407

happens every time (both windows and linux)


Program received signal SIGSEGV, Segmentation fault.
0x00007fffe0f42356 in G_ActorDoTurn (ent=0x0, dir=1 '\001') at src/game/g_actor.c:51
51 assert(ent->dir < CORE_DIRECTIONS);
(gdb) bt full
#0 0x00007fffe0f42356 in G_ActorDoTurn (ent=0x0, dir=1 &#039;\001&#039;) at src/game/g_actor.c:51
angleDiv = 0
rot = 0x1cdaf118 "\001"
i = 0
num = 1
status = 0
__PRETTY_FUNCTION__ = "G_ActorDoTurn"
#1 0x00007fffe0f5a062 in G_ClientMove (player=0x1eb5bf48, visTeam=0, num=14, to=0x7fffffffdc20 "s\224",
stopOnVisStop=qfalse, quiet=qtrue) at src/game/g_move.c:346
crouchFlag = 0
ent = 0x1cdaf118
status = 0
initTU = 32
dvtab = "0\b\b\b(((\b\b\b\336\367\377\177\000\000\005\000\000\000\001\000\000\000\000\000\000\000\000\000\000"
dv = 8
dir = 1
numdv = 7 &#039;\a&#039;
length = 24 &#039;\030&#039;
pos = "}\226"
div = 2
truediv = 2
tu = 6
contentFlags = 0
pointTrace = {-176, 720, 12}
stepAmount = 0x1c675e14 "\003z\226"
triggers = qfalse
oldState = 256
autoCrouchRequired = qfalse
crouchingState = 0 &#039;\000&#039;
#2 0x00007fffe0f466d2 in AI_PrepBestAction (player=0x1eb5bf48, ent=0x1cdaf118) at src/game/g_ai.c:749
aia = {to = "\000\000", stop = "\000\000", mode = 0 &#039;\000&#039;, shots = 0 &#039;\000&#039;, target = 0x0, fd = 0x0,
z_align = 0}
bestAia = {to = "s\224", stop = "s\224", mode = 2 &#039;\002&#039;, shots = 1 &#039;\001&#039;, target = 0x1cdb30d8,
fd = 0x6261d80, z_align = 0}
oldPos = "}\226"
to = "\233\264\b"
oldOrigin = {-80, 720, 36}
xl = 95
yl = 120
xh = 155
yh = 180
bestActionPoints = -10000
best = 116.402794
crouchingState = 0 &#039;\000&#039;
#3 0x00007fffe0f46ca9 in AI_ActorThink (player=0x1eb5bf48, ent=0x1cdaf118) at src/game/g_ai.c:833
bestAia = {to = "H\277\265", stop = "\036\000", mode = 0 &#039;\000&#039;, shots = 0 &#039;\000&#039;, target = 0x0,
---Type <return> to continue, or q <return> to quit---
fd = 0x1cdaf118, z_align = 484110616}
#4 0x00007fffe0f46ff2 in AI_Run () at src/game/g_ai.c:907
player = 0x1eb5bf48
ent = 0x1cdaf118
i = 1
j = 14
#5 0x00007fffe0f56ffc in G_RunFrame () at src/game/g_main.c:422
No locals.
#6 0x00000000005334ad in SV_RunGameFrame () at src/server/sv_game.c:418
No locals.
#7 0x0000000000535db2 in SV_Frame (now=816597, data=0x0) at src/server/sv_main.c:772
No locals.
#8 0x000000000050fd0a in tick_timer (now=816597, data=0x1a55fa68) at src/common/common.c:979
timer = 0x1a55fa68
old_interval = 100
lateness = 250
#9 0x00000000005101e9 in Qcommon_Frame () at src/common/common.c:1130
time_to_next = 0
event = 0x1d489408
#10 0x000000000056abd6 in main (argc=1, argv=0x7fffffffdf18) at src/ports/linux/linux_main.c:53
No locals.

===== Comments Ported from Sourceforge =====

====== tlh2000 (2009-12-07 20:46:16) ======

hopefully fixed in r27421
====== blondandy (2009-12-08 21:05:28) ======

seems fixed at r27436
thanks
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