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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #219 Network - only 7 aliens and other questions
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (1)
People involved
Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
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Description
[http://sourceforge.net/p/ufoai/bugs/219 Item 219] imported from sourceforge.net tracker on 2013-01-28 18:15:21

I wanted to use network battles as a quick test tool.
But for some reason they crashed a lot even before
geting started, when I did -stupid- settings with team
an client numbers.
Then AI players did not appear, but civilians, and when
I shot one, the game crashed. Finally I figuered out
the setting how to play against aliens - but they chose
to shoot civilians rather than me (fortunately not
crashing the game).
But thats not all that important. I just wondered how
it could happen that there were only 7 enemy aliens on
the map, while I had 8???
===== Comments Ported from Sourceforge =====

====== bandobraz (2006-08-07 00:22:36) ======

Logged In: YES
user_id=1557623

The network play is still experimental. Thank you for your
tests, but I don't quite get the last problem...
====== bandobraz (2006-08-28 21:05:15) ======

Logged In: YES
user_id=1557623

About the last probem --- probably there was not enough
spawn points. See "spawn" in the logs...

Please reopen if the main problem is not fixed in RC4.
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Issue created
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