Nothing entered.
[http://sourceforge.net/p/ufoai/bugs/2160 Item 2160] imported from sourceforge.net tracker on 2013-01-28 19:22:20
ufo: src/client/cl_hud.c:1207: HUD_ActorUpdateCvars: Assertion `i->item.t >= &csi.ods[0] && i->item.t < &csi.ods[128]' failed.
(gdb) bt full
#0 0xb7a16456 in raise () from /lib/libc.so.6
No symbol table info available.
#1 0xb7a17e08 in abort () from /lib/libc.so.6
No symbol table info available.
#2 0xb7a0f3f0 in __assert_fail () from /lib/libc.so.6
No symbol table info available.
#3 0x080778ef in HUD_ActorUpdateCvars () at src/client/cl_hud.c:1207
i = (const invList_t *) 0xb4121e80
selWeapon = (const invList_t *) 0xbfd71af4
animName = 0x19510864 "stand1"
time = 135845342
i = 174903328
pos = "\032×æ"
dv = 0
fieldSize = 1
infoText = "Morale 140 | Reserved TUs: 10\nWalk 21 (9|-1 TU left)\n", '\0' <repeats 969 times>
mouseText = "- (-)\n", '\0' <repeats 1017 times>
topText = "512-(122,125,0)\n", '\0' <repeats 1007 times>
bottomText = "4-(122,125,0)\n", '\0' <repeats 1009 times>
leftText = "7-0\n", '\0' <repeats 1019 times>
tuTooltipText = "Time Units\n- Available: 30 (of 30)\n- Reserved: 10\n- Remaining: 20\n", '\0' <repeats 956 times>
__PRETTY_FUNCTION__ = "HUD_ActorUpdateCvars"
#4 0x08088fb8 in CL_SlowFrame (now=126956, data=0x0) at src/client/cl_main.c:1125
No locals.
#5 0x08136ca4 in tick_timer (now=126956, data=0x1ac4bfd4) at src/common/common.c:1046
timer = (struct timer *) 0x1ac4bfd4
old_interval = 100
lateness = 1994
#6 0x08136f42 in Qcommon_Frame () at src/common/common.c:1127
event = (struct event *) 0x18591684
time_to_next = 0
#7 0x08182687 in main (argc=1, argv=0xbfd71c54) at src/ports/linux/linux_main.c:53
No locals.
===== Comments Ported from Sourceforge =====
====== richlv (2009-09-01 18:45:00) ======
some commands geever wanted me to run, maybe helps somehow...
(gdb) p csi.numODs
$1 = 118
(gdb) p i->item.t
No symbol "i" in current context.
====== richlv (2009-09-01 19:09:27) ======
in case you figure this out ;)
====== richlv (2009-09-04 21:57:45) ======
this pretty much crashes the gamealmost every time i try to load anew map.
geever, feel free to reassign if you're out of ideas :)
====== geever (2009-10-20 20:48:48) ======
How to reproduce it?
-geever
====== richlv (2009-10-21 06:24:22) ======
now ? no idea. at that time, judging by the comment, it crashed very often when using 'map' command
====== geever (2009-10-21 19:53:50) ======
map command is not something a player would use.
-geever
====== richlv (2009-10-22 20:27:28) ======
for the record, still reproducible in trunk, rev 26712
====== tlh2000 (2009-12-02 20:37:45) ======
this should be fixed with the "fixed" map command
====== richlv (2009-12-13 10:55:16) ======
just happened again. used 'map' command, then, while still in the battlescape, used it again (used it with 'exec' and a file that contained rma string)
====== tlh2000 (2010-01-28 07:46:23) ======
this is no longer reproducible here after exactly 30 executed map commands (right after game start)
====== sf-robot (2010-02-12 02:20:19) ======
This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).