UFO: Alien Invasion Issue Tracker
UFO: Alien Invasion
Go to the previous open issue
Go to the previous issue (open or closed)
star_faded.png
Please log in to bookmark issues
icon_project.png UFO: Alien Invasion / Closed Bug report #2145 Aliens see through obstacles and try to shoot through them
Go to the next issue (open or closed)
Go to the next open issue
This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
Affected by this issue (0)
There are no items
People involved
Times and dates
  • Posted at
  • Last updated
  • Estimated time
    Not estimated
Issue details
  • Resolution
    Not determined
  • Reproducability
    Not determined
  • Severity
    Not determined
  • Complexity
    Not determined
  • Platform
    Not determined
  • Architecture
    Not determined
Attachments (0)
There is nothing attached to this issue
Duplicate issues (0)
This issue does not have any duplicates
Description
[http://sourceforge.net/p/ufoai/bugs/2145 Item 2145] imported from sourceforge.net tracker on 2013-01-28 19:22:20

Happens in UFOAI 2.3 R25321 NON DEBUG Developer's Built and some prior.

Aliens try to shoot my soldiers trough walls and UFO hull until their magazines becomes empty. I'm attaching the savegame for testing.

This doesn't belong to this particular map - also was observe on map "Farm".
===== Comments Ported from Sourceforge =====

====== roman-sharp (2009-07-23 00:32:23) ======


====== roman-sharp (2009-07-23 20:07:33) ======


====== roman-sharp (2009-07-23 20:37:36) ======


====== roman-sharp (2009-07-23 20:37:51) ======


====== roman-sharp (2009-07-23 20:38:04) ======


====== roman-sharp (2009-07-23 20:38:14) ======


====== roman-sharp (2009-07-23 20:38:28) ======


====== roman-sharp (2009-07-23 20:38:39) ======


====== roman-sharp (2009-07-23 20:38:50) ======


====== roman-sharp (2009-07-23 20:39:00) ======


====== roman-sharp (2009-07-23 20:41:14) ======


====== tlh2000 (2009-07-23 21:02:17) ======

i wonder why the heck the particles are visible at all? something wrong with the tracing or the events that spawn the particles.
====== tlh2000 (2009-07-23 21:02:42) ======

...though it should be the event EV_SHOOT_HIDDEN which should not spawn particles....
====== aduke1 (2009-10-23 16:36:01) ======

LOL, I found it :) Analysis showed that it *worked as designed*:
If an alien doesn't find a human target, he will shoot at something breakable, *regardless* of LoS !

I considered adding a visibility check, but that wouldn't prevent aliens from shooting at the breakable parts of their own ship. And there is no way to distinguish between breakables owned by aliens and other breakables that I know of.

So I disabled it for now. Fixed in r26725.
Maybe we should invent something like func_explosive. THAT would make up a nice target ;)

====== sf-robot (2009-11-08 02:21:24) ======

This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).
Steps to reproduce this issue
Nothing entered.
Todos (0 / 0)
Issue created
footer_logo.png The Bug Genie 4.3.1 | Support | Feedback spinning_16.gif