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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #2034 Laser Rifle Reserve Units = Strange.
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Battlescape
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
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Description
[http://sourceforge.net/p/ufoai/bugs/2034 Item 2034] imported from sourceforge.net tracker on 2013-01-28 19:18:54

Hi,

On R21950.

IN battle and realised an odd behavior for Laser Rifle.

I know to shoot a single shot for this wpn is 7 TU, but multiple shots reaction shot is 21 instead of other wpns' 24.... (eg Sniper Rifle or Coil Rifle). Was wondering if there is something wrong with this??
===== Comments Ported from Sourceforge =====

====== odiewoof (2009-01-27 06:57:43) ======

Laser Rifle Issues.
====== btaxis (2009-02-13 19:48:02) ======

Multiple reaction fire reserve should always be the largest multiple of the selecter firemode's TU cost that is less than the soldier's current TU reserve. If this is not the case, it counts as a bug.
====== rudolfowood (2009-03-21 18:10:43) ======

Coilgun with snapshot has 12 TU usage - will be 24 (2x12) at multi-RF
Sniper rifle with snapshot has 12 TU usage - also 24 at multi-RF

Laser rifle with Wave fire has 7 TU usage - will be 21 (3x7) at multi-RF

I don't see anything wrong here - the different TU usage is intended I think.
 @odiewoof please verify this, attach details where you see problems or close this one.

====== sf-robot (2009-04-22 02:20:25) ======

This Tracker item was closed automatically by the system. It was
previously set to a Pending status, and the original submitter
did not respond within 14 days (the time period specified by
the administrator of this Tracker).
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