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UFO: Alien Invasion
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icon_project.png UFO: Alien Invasion / Closed Bug report #2027 Base Multiple Bugs 1 - Wierd Tile
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Maps
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    3. Normal
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    Not triaged
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Description
[http://sourceforge.net/p/ufoai/bugs/2027 Item 2027] imported from sourceforge.net tracker on 2013-01-28 19:18:54

Hi,

This is the specs of my mobile lappy which i carry ard with the SVN
R21950.

System - WIN XP SP3, Internal 256MB Geforce, 768MB Ram, 1GHz Processor, HP
Laptop.

Self Compiled the SVN R21950 couple of days ago and continues to Beta test. Encountered this issue:
Base was attacked (At last.....).

At this particular tile in the base, there is yet another invisible tile.

Notice the 3 shots attached. I have attached the tile above (north of tile), the actual wierd tile and the tile below (south of tile) for reference. Attached the general area too for reference. (Will have 4 shots in all....wait).

You cannot enter that tile, and if not rmbred wrongly, its not shoot-thru tile.
===== Comments Ported from Sourceforge =====

====== odiewoof (2009-01-26 09:33:29) ======

The Wierd Tile
====== odiewoof (2009-01-26 09:34:54) ======

The Area of the Wierd Tile
====== odiewoof (2009-01-26 09:36:06) ======

Above the Wierd Tile
====== odiewoof (2009-01-26 09:37:14) ======

Below The Wierd Tile
====== odiewoof (2009-01-26 09:37:53) ======

Saved Game for Reference - Base Attached = HQ
====== richlv (2009-01-27 14:01:17) ======

for the record : base tile involved is storage.
can't reproduce in trunk, rev 22070 (and don't see anything in that tile in radiant).
are you sure you recompiled that base tile recently ? maybe some already fixed pathfinding bug showed up there.
feel free to reopen if you can reproduce the problem with recompiled latest trunk & maps.
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