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icon_project.png UFO: Alien Invasion / Closed Bug report #2001 Segfault on Radiant startup (r21950)
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    Map Editor (UFORadiant)
  • Targetted for
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  • Status
    Closed
  • Priority
    3. Normal
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Description
[http://sourceforge.net/p/ufoai/bugs/2001 Item 2001] imported from sourceforge.net tracker on 2013-01-28 19:18:54

Segfault on start while initializing shaders. I will try to check which revision caused this exactly.

Program received signal SIGSEGV, Segmentation fault.
0x00000000 in ?? ()
(gdb) #0 0x00000000 in ?? ()
#1 0x0053b98e in SingleCharacterInputStream<TextInputStream, 1024>::fillBuffer (this=0x2197ec8) at src/tools/radiant/libs/stream/textstream.h:341
#2 0x0053b9ed in SingleCharacterInputStream<TextInputStream, 1024>::readChar
(this=0x2197ec8, c=@0x21986e0)
at src/tools/radiant/libs/stream/textstream.h:350
#3 0x0050a9d9 in ScriptTokeniser (this=0x2197ea8, istream=@0x20b4938,
special=true) at src/tools/radiant/libs/script/scripttokeniser.h:302
#4 0x004c900c in NewScriptTokeniser (istream=@0x20b4938)
at src/tools/radiant/libs/script/scripttokeniser.h:331
#5 0x03e72960 in LoadShaderFile (filename=0x3e903af "shaders/common.shader")
at F:/Workspaces/Ufoai/ufoai/src/tools/radiant/plugins/shaders/shaders.cpp:757
#6 0x03e7350e in Shaders_Load ()
at F:/Workspaces/Ufoai/ufoai/src/tools/radiant/plugins/shaders/shaders.cpp:806
#7 0x03e73598 in Shaders_Realise ()
at F:/Workspaces/Ufoai/ufoai/src/tools/radiant/plugins/shaders/shaders.cpp:833
#8 0x03e7e383 in UFOShaderSystem::realise (this=0x3e92084)
at F:/Workspaces/Ufoai/ufoai/src/tools/radiant/plugins/shaders/shaders.cpp:852
#9 0x0423c321 in ModuleObservers::realise (this=0x424f8e8)
at ../../src/tools/radiant/libs/moduleobservers.h:46
#10 0x0423babe in UFOFileSystem::initialise (this=0x424f020)
at F:/Workspaces/Ufoai/ufoai/src/tools/radiant/plugins/vfspk3/vfs.cpp:436
#11 0x00522438 in VFSModuleObserver::realise (this=0x623b68)
at src/tools/radiant/radiant/mainframe.cpp:139
#12 0x00509041 in ModuleObservers::realise (this=0x623b70)
at src/tools/radiant/libs/moduleobservers.h:46
#13 0x00538a8f in HomePathsModuleObserver::realise (this=0x623b88)
at src/tools/radiant/radiant/mainframe.cpp:211
#14 0x00509041 in ModuleObservers::realise (this=0x623b90)
at src/tools/radiant/libs/moduleobservers.h:46
#15 0x0043337d in EnginePath_Realise ()
at src/tools/radiant/radiant/mainframe.cpp:252
#16 0x0054e1df in Radiant (this=0x20bb8e0)
at src/tools/radiant/radiant/plugin.cpp:258
#17 0x00446443 in Radiant_Construct (server=@0x625cd0)
at src/tools/radiant/radiant/plugin.cpp:306
#18 0x00433b46 in Radiant_Initialise ()
at src/tools/radiant/radiant/mainframe.cpp:481
#19 0x00432783 in main (argc=1, argv=0x1f54e98)
at src/tools/radiant/radiant/main.cpp:457

===== Comments Ported from Sourceforge =====

====== rudolfowood (2009-01-23 19:20:55) ======

I found that there was a problem with codeblocks + eclipse build. I think codeblocks added all module files to plugin directoy and radiant got problems having them in 2 locations. I will verify this, perhaps codeblocks files have to be updated. I&#039;ll add another comment on this here.
====== rudolfowood (2009-01-28 19:29:48) ======

codeblocks files where updated to place output into modules dir for modules. Mattn requested to make radiant a single-target-build instead of different dlls.
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