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icon_project.png UFO: Alien Invasion / Closed Bug report #1967 incorrect ufo spotted lines
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This issue has been closed with status "Closed" and resolution "Not determined".
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Description
[http://sourceforge.net/p/ufoai/bugs/1967 Item 1967] imported from sourceforge.net tracker on 2013-01-28 19:14:56

revision 21312
see attached screenshots. in one case, ufo is visible, but no spotted line is drawn.
on another, ufo has been lost, but spotted line still visible (there is no visible ufo - spacebar does not center on anything else but phalanx hq).

i don't know an exact way to reproduce this, but it happened to me occasionally, so i tried starting a new game and just clicking on max time speed button on geoscape - one in a couple of dozen ufos usually triggers at least one of these cases ;)

note that save/load cycle redraws spotted lines correctly.
===== Comments Ported from Sourceforge =====

====== richlv (2008-12-29 15:47:01) ======

screenshot, missing line
====== richlv (2008-12-29 15:48:33) ======

screenshot, excess line
====== kracken (2009-01-02 11:03:14) ======

this may be fixed in trunk, r21378. if not, please reopen.
====== richlv (2009-01-03 16:14:03) ======

sorry, i still managed to get ufo without spotted line on the geoscape with revision 21471.
again, saving & loading draws the line correctly.
====== richlv (2009-01-03 16:27:15) ======

revision 21471, missing spotted line
====== kracken (2009-01-03 19:16:11) ======

Another attempt in trunk, r21487.

now, you should never see a missing line... but you may encounter an assert ;P

if you get an assert in function RADAR_DrawInMap(), that's probably the same bug.
====== richlv (2009-01-09 22:48:33) ======

couldn't reproduce the problem in trunk, revision 21676 => closing
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