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icon_project.png UFO: Alien Invasion / Closed Bug report #125 Inventory slots somewhat off
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This issue has been closed with status "Closed" and resolution "Not determined".
Issue basics
  • Type of issue
    Bug report
  • Category
    User interface
  • Targetted for
    Not determined
  • Status
    Closed
  • Priority
    4. Useful
User pain
  • Type of bug
    Not triaged
  • Likelihood
    Not triaged
  • Effect
    Not triaged
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Description
[http://sourceforge.net/p/ufoai/bugs/125 Item 125] imported from sourceforge.net tracker on 2013-01-28 18:11:52

At revision 1711.

Inventory slots are somewhat off with respect to their
bounding grids. The right hand slot weapon placement
should be moved several pixels to the right and the
backpack and bolt weapon slots several pixels up.
===== Comments Ported from Sourceforge =====

====== mikonmimuw (2006-07-02 15:17:51) ======

Logged In: YES
user_id=1323456

Now the slot positions are changed, but still not right (is
this graphic card dependent or operating system dependent? I
hope not...). Not the left hand slot should be moved a lot
to the left and the belt slot slightly up.
====== mikonmimuw (2006-07-02 15:25:23) ======

Logged In: YES
user_id=1323456

Now that I think of it, it can be resolution dependent, or
just more visible in higher resolution. I work and play in
1600x1200.
====== mikonmimuw (2006-07-13 13:09:53) ======

Logged In: YES
user_id=1323456

At revision 1878.

Still off. The left hand slot light green free space
indicator should be moved a lot to the left and the belt
slot slightly up. Best verified with a grenade in the
inventory screen.
====== mikonmimuw (2006-07-26 11:39:38) ======

Logged In: YES
user_id=1323456

They are still somewhat off. Could you correct it once more
and close this bug?
====== bandobraz (2006-08-28 21:23:16) ======

Logged In: YES
user_id=1557623

Still there in RC4.
====== hoehrer (2007-01-11 10:42:57) ======

Logged In: YES
user_id=1434318
Originator: NO

1.) Is this still there (also in different reolutions)?

2.) Would it be a solution to let the game draw (via opengl) the grid itself? This way the highlights and the grid are always aligned the same.

Werner
====== geever (2008-12-29 22:51:16) ======

No response && Outdated => Close.

-geever
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