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  • ...eleton.jpg|200px|thumb|right|Milkshape skeleton for UFO:AI animations]] {{datasource|/models/characters/skeleton_animation.ms3d|skeleton_animation.ms3d}}
    356 bytes (43 words) - 22:35, 5 October 2012
  • ** {{done}} [[Aliens/Taman]] {{datasource|/images/techs/taman_autopsy.psd|Photoshop-source}} ** {{done}} [[Aliens/Ortnok]] {{datasource|/images/techs/ortnok_autopsy.psd|Photoshop-source}}
    6 KB (915 words) - 19:44, 4 October 2012
  • ...dels/aliens/bloodspider.blend|bloodspider}} (1x1) and the {{http|ufoai.org/datasource/models/aliens/hovernet.blend|hovernet}} (2x2) models for reference. They al Just open up the {{path|presentation.blend}} file located in {{http|ufoai.org/datasource/models/aliens/presentation.blend|models/presentation.blend}} and import/loa
    5 KB (845 words) - 06:28, 12 December 2014
  • .../models/aircraft/drop_herakles/|base/models/aircraft/drop_herakles}} and {{datasource|/models/sitters/craft_dropship2/}}
    2 KB (250 words) - 23:07, 13 October 2012
  • ...ter the system was created, open it's properties. There you can load our {{datasource|/models/characters/|bip}} file that holds the animations for e.g. soldiers, * {{datasource|/models/characters/|bip files}}
    4 KB (652 words) - 19:49, 4 October 2012
  • {{datasource|/models/weapons/srpmw}}
    2 KB (268 words) - 19:46, 4 October 2012
  • Completed crash tiles should be saved as a template and committed to the {{datasource}} branch. From there mappers can create assembly-specific versions.
    8 KB (1,216 words) - 21:19, 4 March 2014
  • We also have a [[Modelling/Cinema4D|Cinema4D]] sequence in {{datasource|/videos}}. Please also note, that the Switchblade or ffmpeg encoder produce
    14 KB (2,199 words) - 18:26, 13 August 2013