Manual:Singleplayer/Ranks
The Battlescape: Moving | Spotting enemies | Attacking | Handling Equipment | Reaction Fire | First aid | Stats | Stun and Shock | Flashbang | Ranks
The current rank system is still under constant development.
TODO: Write how ranks affect the various squad members in the battlescape (boost/reduces morale?) and how the soldiers get them right now.
Promotion
Effects
Ranks
Enlisted
Badge | Short name | Name |
---|---|---|
![]() |
Rfn | Rifleman |
![]() |
LCpl | Lance-Corporal |
![]() |
Cpl | Corporal |
![]() |
Sgt | Sergeant |
![]() |
WO | Warrant Officer |
![]() |
SWO | Senior Warrant Officer |
Commissioned
As of 2.4, a soldier need a mind of at least 50 to reach a commissioned rank
Badge | Short name | Name |
---|---|---|
![]() |
2Lt | Second Lieutenant |
![]() |
Lt | Lieutenant |
![]() |
Capt | Captain |
![]() |
Maj | Major |
![]() |
Lt Col | Lieutenant-Colonel |
![]() |
Col | Colonel |
outdated
While the actual implementation is still under heavy discussion a few comments might help to understand how it works now. Different you ones first thought the main criteria for promotions is not the missions / kills ratio but the mind skill. You simply don't want an psychopathic, thrill seeking terminator like guy as squadleader but someone who is mentally stable ;) Also, up to now, there is only one member of you squad that is going to be promoted while the rest is left with nothing. Here a list of the different badges and their corresponding ranks. \includegraphics[scale=1]{images/badges_rekrut_final.jpg} & \includegraphics[scale=1]{images/badges_sergeant_final.jpg} & \includegraphics[scale=1]{images/badges_hauptmann_final.jpg}\\ Private & Sergeant & Hauptmann\\