Difference between revisions of "UFO-Scripts/maps.ufo"
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Latest revision as of 21:52, 2 March 2014
This page describes the map definition format. Every map should have one to get included in the campaign and is selectable from the skirmish and multiplayer menu.
Terrain types
- desert
- arctic
- cold
- water
- mountain
- tropical
- grass
Also see Terrain types
Culture types
- eastern
- western
- oriental
- african
Also see Culture types
Population types
- urban
- suburban
- village
- rural
- nopopulation
Also see Population types
General
If you create a terrain, culture or population block and leave it empty, this means, that all the values match.
Triggers
You can add special triggers for campaign related missions with:
- onwin
- onlose
Trigger commands
- cp_add_researchable <tech-id>
- "Add a tech as researchable"
- cp_add_item <item-id>
- "Add an item as collected"
- cp_changehappiness <absolute-happiness-value>
- "Function to raise or lower nation happiness."
- cp_endgame
- "This command will end the current campaign"
UFO types
- craft_ufo_scout, craft_crash_scout,
- craft_ufo_fighter, craft_crash_fighter,
- craft_ufo_gunboat, craft_crash_gunboat
- craft_ufo_harvester, craft_crash_harvester,
- craft_ufo_bomber, craft_crash_bomber
- craft_ufo_corrupter, craft_crash_corrupter
- craft_ufo_supply, craft_crash_supply
Aircraft types for dropships
This is for skirmish only - in general your map should support every dropship if you want to get it included into the game (or it should not use any dropship)
- craft_drop_firebird
- craft_drop_herakles
- craft_drop_raptor
Parameters
- mapdef
- This is the name that will be shown for the map in the single player skirmish mode menu.
- map
- This is the name of the .bsp file, e.g "example". If the map is an RMA it needs to be "+example".
- description
- Is used in the campaign to describe the location the mission takes place in. The underline is used to mark this as translatable.
- param
- This is the name of the assambly that will be loaded from the *.ump file.
- maxaliens
- The maximum number of aliens to spawn on the map. Note this is not necessarily the number of available spawnpoints. We can put a lot of spawnpoints in the map and limit the number of aliens by the maxaliens parameter, depending on the map size. Setting randomspawn will distribute them to the spawnpoints at random. This way we avoid spawning an army of aliens on a very small map, while still keeping diversity.
- Note: The number of aliens is still limited by the UFOs crew number.
- singleplayer V_BOOL
- Whether or not to use this map in single player games (like skirmish). Default: true
- multiplayer V_BOOL
- Whether or not to use this map in multiplayer games. Default: false
- campaign V_BOOL
- Whether or not to use this map in the campaign. Default: true
Example
mapdef oilpipes_small { map "+industrial" param "small" description "_Industrial theme." size "small" teams 4 multiplayer false maxaliens 6 hurtaliens false aircraft ( craft_drop_firebird craft_drop_raptor craft_drop_herakles ) ufos ( craft_ufo_scout craft_ufo_fighter ) terrains ( // empty or missing block means "all" ) cultures ( "western" ) populations ( "village" "suburban" "urban" ) }