Difference between revisions of "Adding mission"
(add trashcan template, as requested by kracken) |
(No difference)
|
Latest revision as of 12:55, 8 January 2009
This page (and its content) has been moved to the trash can.
Please ignore all of this pages content.
If this page was a proposal, please see Equipment/Proposed for a short summary why it will not be included in the game.
See Trash Can and Whatlinkshere for more pages like this.
General
Adding a new mission to an existing campaign is very easy. All you have to do is to create a new mission tag and add this to a stage set mission. Some of the keys are described in campaign.ufo.
You can also set the cvar cl_showcoords to 1 to get the coordinates printed to console when you click somewhere on geoscape.
Example
Mission
mission farm { text "_Location: Revelstoke\nType: Landed Alien Ship\nObjective: Secure Alien Ship before Liftoff" map farm08 music mission pos "116 52" aliens 7 alienteam alien alienequip campaign_alien civilians 3 civteam european recruits 3 $win 6000 $alien 100 $civilian 500 }
Stage and Stageset
To let this mission appear on geoscape during the game you have to add it to a stage set mission tag:
stage ufos_are_coming { set first { seq ufos_are_coming commands "addufo" } set crashed_and_landed { delay "0 0 1" frame "0 10 0" expire "0 3 0" missions "transport mine construction farm office or_asyut" quota 4 nextstage invasion } set stop { needed crashed_and_landed delay "0 110 0" endstage ufos_are_coming } }
As you can see here the mission farm was added to the stage set crashed_and_landed. Now the mission is included in gameplay.